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Resolved [Bug Report] Problems with new GSdx in NFS Most Wanted
#1
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Well, everything can be seen on the attached screenshot. Some glitches, that can only be seen using GSdx 1.0.0 (for any instructions set: SSE2, SSSE3, SSE41).
There are no such artifacts in older version of GSdx (0.1.16). None of the hacks helped.
   

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#2
Either enable the hw hacks and set the crc hacks to full (recommended for dx11) or use OpenGL, you might need to use basic Accurate Blending and OGL HW Depth, but it will sort it.
[Image: ref_sig_anim.gif]
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#3
Thank you for the advice. I tried both ways. CRC hacks dont't help. OpenGL mode runs without any glitches but it has twice lower FPS than DX mode.
#4
OK try Skipdraw 1 on the DX11 renderer, i think that gets rid of the effects.
[Image: ref_sig_anim.gif]
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#5
Moving this to Resolved subforums since the issue has been resolved on OpenGL, you can use Skipdraw as a temporary alternative until refraction ports the changes to DX. Thanks !

Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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