04-08-2023, 06:57 PM
PCSX2 Version: Nightly v.1.7.4344
CPU Options: EE/IOP Defaults, VUs defaults
Plugins used: Software, Vulkan, Direct 3D11, Direct 3D12
Description: Character geometry is broken (depicted in the attached picture). This happens when you mess around with EE Cycle Rates, however, this is happening to me even at default settings (100%). Underclocking to 75% fixes it, but also makes the game slower. Strangely enough, starting a new game, or loading to a savestate I made some hours ago seems to fix it. Although I messed with EE Cycle Rates in this game before, I didn't mess with EE Cycle rates between this last savestate and now, so I'm not really sure what made the game behave like this. I have tried Soft and Full booting the game normally at normal velocity, and the problem still persists. This can theoretically be fixed by loading a previous save state, but I would lose a lot of progress and there is the chance of it happening again.
CPU Options: EE/IOP Defaults, VUs defaults
Plugins used: Software, Vulkan, Direct 3D11, Direct 3D12
Description: Character geometry is broken (depicted in the attached picture). This happens when you mess around with EE Cycle Rates, however, this is happening to me even at default settings (100%). Underclocking to 75% fixes it, but also makes the game slower. Strangely enough, starting a new game, or loading to a savestate I made some hours ago seems to fix it. Although I messed with EE Cycle Rates in this game before, I didn't mess with EE Cycle rates between this last savestate and now, so I'm not really sure what made the game behave like this. I have tried Soft and Full booting the game normally at normal velocity, and the problem still persists. This can theoretically be fixed by loading a previous save state, but I would lose a lot of progress and there is the chance of it happening again.