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Resolved [Bug Report] Tony Hawk's Project 8 [NTSC]
#1
hi first props for everything u have done so far

Tony Hawk's Project 8 [NTSC][SLUS214.44]

# Pcsx2 version: r1558 (game runs since r1446 as I have tested <3)
# Cpu eerec on, vurec0 and vurec1 on, MTGS on
# Plugins used: Gsdx 0.1.15 r1553 (hardware dx10, SSE41), spu2-x 1.1.0
# Description:
- Game runs
- videos(bik) are smooth, sound is ok
- menu works, but it has some graphic bugs(on software dx its looking a bit better but is slower )
- also models and level have bugs
- u can skate but somewhen it freezes its kinda randomly

Here I have capped it Smile
Link: http://www.youtube.com/watch?v=Pq9Yvdc9g5E

when u have fixed it then u may have fixed the other tony hawk games too Smile they are running more or less better in some ways
c2d e7400 @ 2,8 ghz
corsair 4gb ddr2 @ 1066
Ati radeon HD4830

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#2
Vu Cycle Stealing on max :
game is running at fullspeed Laugh but yea still freezes
c2d e7400 @ 2,8 ghz
corsair 4gb ddr2 @ 1066
Ati radeon HD4830
#3
http://www.youtube.com/watch?v=T_J5Mj4zTuY new one
rev 1674 , gsdx rev 1763

... but damn yea i should have used newer graphic plugin to get better quality
rev 1674(rev 2097 isnt working Sad ), gsdx rev 2066

[Image: pcsx2-r1674m2009-10-31ww65.jpg]
[Image: pcsx2-r1674m2009-10-31mmto.jpg]
[Image: pcsx2-r1674m2009-10-31f8ok.jpg]
c2d e7400 @ 2,8 ghz
corsair 4gb ddr2 @ 1066
Ati radeon HD4830
#4
http://www.youtube.com/watch?v=V63HHcX2WbA
new video... + Tony Hawk's American Wasteland

Tony Hawk's Project 8 [NTSC][SLUS214.44]
Tony Hawk's American Wasteland [NTSC][SLUS212.08]

# Pcsx2 version: r1674 (best working one so far)
# Cpu eerec on, vurec0 and vurec1 on, MTGS on, microVU on
# Plugins used: Gsdx 0.1.15 r2066 (hardware dx10, SSE41)
c2d e7400 @ 2,8 ghz
corsair 4gb ddr2 @ 1066
Ati radeon HD4830
#5
hi,
i retried the newer revisions ... r2191
and THP8 is running too fast now 120 - 150fps videos and menu, 50 - 85 fps ingame Laugh
but when you're capping with fraps it's going down to 45 - 60fps.

I think you should add an option called 60fps limit.


# Pcsx2 version: r2191 (best working one so far)
# Cpu eerec on, vurec0 and vurec1 on, MTGS on, microVU on
# Plugins used: Gsdx 0.1.15 r2190 (hardware dx10, SSE41)
c2d e7400 @ 2,8 ghz
corsair 4gb ddr2 @ 1066
Ati radeon HD4830
#6
bastimc: Don't bother trying the latest beta if you aren't going to read up on it at all... The latest betas use a new GUI and is currently very unstable and many of the options don't even work.

To force framelimit in the beta, press the TAB key.

All of this information is available on the website if you had used the search feature about the new GUI.
[Image: 2748844.png]
#7
oh thanks i only looked into the menu options and hoped for a framelimiter
but its ok pressing tab
i hope the clipping bugs were fixed in the next time


thx again Smile
c2d e7400 @ 2,8 ghz
corsair 4gb ddr2 @ 1066
Ati radeon HD4830
#8
i have the same problems with tony hawk's project 8 and proving grounds , vertical lines and missing textures on hardware mode , when i swich into software mode , the color vertical lines dissapear , but its very slow and still many textures are missing and appear as black spots , i hope in next beta , they can improve a bit the GSDX plugin
#9
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




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