Resolved: [Bug Report] Valkyrie Profile 2 [NTSC]
#31
# Pcsx2 beta 1059
# Cpu eerec on, vurec0 and vurec1 on, MTGS on
# Plugins used: Gsdx 0.1.7, dx9 hardware (it hardly plays at all using anything else I've tested)

I made it through the very contemporary arts looking forest and into the underground tunnels, but there engaging enemies will just result in some scary red text, see attachment. What's that mean?

   

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#32
tlb-miss -- emulator doing something wrong and try to read memory out of the mapped region. And the game will crush. Linux build have such errors on 10% of all games.
#33
#Pcsx2 version: r1287
#Cpu limit on, eerec on, vurec0 and vurec1 on, MTGS on
#Plugins used: Gsdx 0.1.15 r1322(hardware and software, dx9),SPU2-X 1.1.0
#Game fixes: None
#Speed Hacks: None
#Description: demonstration below :


Attached Files Thumbnail(s)
   
CPU: Athlon 64 +5600 @ 2.8
GPU: ATI PCS 4670 512MB 128Bits (PowerColor)
RAM: 3600Gbs DDR 800
HD: 500Gbs Sata
OS: Windows XP Serve Pack 3
OS2: Windows Vista Ultimate Serve Pack 2
#34
# Pcsx2 version: snv r1329
#Cpu limit on, eerec on, vurec0 and vurec1 on, MTGS on
#Plugins used: Gsdx 0.1.15 r1341(hardware and software, dx9),SPU2-X 1.1.0
#Game fixes: None
#Speed Hacks: None
#Description: does not work, closes automatically
image of the error below:


Attached Files Thumbnail(s)
   
CPU: Athlon 64 +5600 @ 2.8
GPU: ATI PCS 4670 512MB 128Bits (PowerColor)
RAM: 3600Gbs DDR 800
HD: 500Gbs Sata
OS: Windows XP Serve Pack 3
OS2: Windows Vista Ultimate Serve Pack 2
#35
You need the special game fix on,obviously...
[Image: newsig.jpg]
#36
But before worked!
CPU: Athlon 64 +5600 @ 2.8
GPU: ATI PCS 4670 512MB 128Bits (PowerColor)
RAM: 3600Gbs DDR 800
HD: 500Gbs Sata
OS: Windows XP Serve Pack 3
OS2: Windows Vista Ultimate Serve Pack 2
#37
Well it shouldn't work with the fix off so this is not a bug.
[Image: newsig.jpg]
#38
Well, if someone cares, here is the modified version of GSdx with fixes for VP2:
-> upscaling errors fixed
-> blending errors fixed too (errors only)
-> red artifacts in the forest fixed as well

All credits goes to rama. But first, blame him, coz Im pretty sure he had such fixes like 1000 revs ago but posted them not so log ago in r1571 comments :((

Patch attached below (against r1578):


Attached Files
.zip   vp2_path-(fixes_upscaling_red_artefacts).zip (Size: 671 bytes / Downloads: 981)
#39
Thanks for linking the fix Kein.

Could I trouble you or someone for a sse4 dll with this fix included?
#40
Sadly, forums rules doesn't allow that.




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