Resolved: *Experimental* OpenCL renderer crashed PSCX2 (FF12)
#1
I tried build r728 last night...

I tried out the new D3D9 (Open CL)renderer and it crash PCSX2 when attempting to load Final Fantasy 12...

I did not try out the OpenGL (Open CL)....

The log file did not seem to show anything and the Drwatson log file had no usable info where the fault was located it showed something that wasn't even ASM code...




system specs are in my signature.
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4602 [02/23/2023])
GPU: NVIDIA GeForce RTX 3070 Ti 8GB XC3 model by EVGA
GFX Drivers: Nvidia v536.40
OS: Windows 11 Pro (x64)(v22H2)(Build 22621.1992)
RAM: 32GB, 2x G.Skill 16GB DDR4

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#2
It's experimental for a reason.
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#3
if you use FFX you can get around 15 fps i have a 290X and i get around there fps
CPU: Intel Core i7 4790K @ 4 Ghz
CPU Cooler: Corsair H75
MoBo: MSI Z97S SLI KRAIT  
GPU: AMD Radeon R9 290X
RAM: Corsair 16 GB 1600 Mhz

Desktop
[Image: 1086677.png]

Laptop
[Image: 872520.png]
#4
Edit: Never mind I was wrong.
#5
(12-04-2014, 11:21 PM)Melchior Wrote: I tried build r728 last night...

I tried out the new D3D9 (Open CL)renderer and it crash PCSX2 when attempting to load Final Fantasy 12...

I did not try out the OpenGL (Open CL)....

The log file did not seem to show anything and the Drwatson log file had no usable info where the fault was located it showed something that wasn't even ASM code...




system specs are in my signature.

I believe it requires openCL 1.2, which nvidia doesn't bother supporting.
#6
(12-04-2014, 11:21 PM)Melchior Wrote: I tried out the new D3D9 (Open CL)renderer and it crash PCSX2 when attempting to load Final Fantasy 12...

as rama mentioned this issue takes place on most of the nvidia card's.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
#7
According to GPUz my [Nvidia GTX 750 Ti 2GB] supports Open CL 1.2, now the drivers support of OpenCL that's another question...


http://www.geforce.com/hardware/desktop-...ifications
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4602 [02/23/2023])
GPU: NVIDIA GeForce RTX 3070 Ti 8GB XC3 model by EVGA
GFX Drivers: Nvidia v536.40
OS: Windows 11 Pro (x64)(v22H2)(Build 22621.1992)
RAM: 32GB, 2x G.Skill 16GB DDR4
#8
Nvidia cards only support Open CL 1.1
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#9
(12-05-2014, 07:51 PM)Nobbs66 Wrote: Nvidia cards only support Open CL 1.1

driver wise

ok I see
   
this pic is of the version info on the
- nvopencl32.dll
OpenCL v1.1
as clear as day so you guys are correct ;D
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4602 [02/23/2023])
GPU: NVIDIA GeForce RTX 3070 Ti 8GB XC3 model by EVGA
GFX Drivers: Nvidia v536.40
OS: Windows 11 Pro (x64)(v22H2)(Build 22621.1992)
RAM: 32GB, 2x G.Skill 16GB DDR4
#10
Quote:The GSdx crash was fixed few days ago: https://github.com/PCSX2/pcsx2/issues/408 , so a recent GSdx should work OK.

Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction




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