Resolved: [GSdx] Software mode only bug
#11
Thanks. It puts frame and z-buffer at the same place in memory and then renderers to them, no visible errors on ps2 is only by chance. There are a few silly games like this.

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#12
But r5065 and below work fine in software mode.
#13
I'm trying to run parallel on the threads as much as possible, this is one of the things not compatible with it.
#14
What about all the artifacts in the ZoE2 title screen present in SW mode, but not HW mode? Thanks for the fix on DMC3 on the latest svn, btw.
#15
Uh-oh, I forgot that a memory page should be marked as "used" even if it is read-only, like the z-buffer for z-tests. ZoE secretly transfers data to the z-buffer and nothing notices it now.

Re-tested all my gs dumps, fortunatelly none of them became slower, and this even fixes DMC without the hack I just added.
#16
Thanks appreciate it, but can you fix the PS2 logo that somehow got broken in r5074? It was just fixed in r5072 too =/
#17
not that the bios really matters since you should be using Fastboot otherwise game fixes are not applied.
#18
Here's another one, might be interesting:
https://code.google.com/p/pcsx2/issues/detail?id=1209
#19
It was.
#20
Tongue2




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