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Resolved-Workaround [Bug Report] Elvandia Story [NTSC-J]
#1
#PCSX2 version: Tested with both latest SVN (1.1.0.5782), and with PCSX2 1.0.0
#Emulation options: All default
#Plugins Used: GSdx 5334 and 5819. Both software and hardware mode on direct3d9 and direct3d11.
#As soon as it reaches ingame after intro movies, almost nothing is rendered, everything is black etc. Images attached below for further clarity.

How it looks:

       

How it should look:

       

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#2
http://forums.pcsx2.net/Thread-Bug-Repor...NTSC-J,And this game still out yet of the compatibilty list...
right on target!,Refraction.
Link revised
http://forums.pcsx2.net/Thread-Bug-Repor...t=Elvandia
Maybe you can try with none speedhack(even not the standards speedhackers).
#3
you fail at linking Destruidor ;p you meant this http://forums.pcsx2.net/Thread-Bug-Repor...t=Elvandia

interesting though, i didn't know anything used that feature.. still, the feature is actually emulated.
[Image: ref_sig_anim.gif]
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#4
Same result with all default speedhacks disabled.

Also, cutscene backgrounds (pre-rendered images) display fine, unlike everything else.
#5
I send to you a PM,Sidokas,please,check.
#6
Thanks,man!
#7
http://pcsx2.net/download/development/svn.html

http://buildbot.orphis.net/pcsx2/index.p...indows-x86

Download and check.Wink
PCSX2 1.3
Biggrin
#8
Tried the SVN you linked and newest stable release. Tried GSdx both hardware/software mode Direct3d9, Direct3d11, OpenGL, same results as before.

Tried ZeroGS as well, even trying all individual options the plugin has, same result as GSdx.
#9
This is not good....
#10
Good news, with the latest snv (5927) the graphics display properly with a few specific settings:

On Emulation Settings : EE/IOP tab, clamping mode has to be set to Full. On VUs tab, clamping mode has to be set to Extra+Preserve Sign.

Used GSDX with Direct3d11 Renderer (hardware), texture filtering enabled and 3x native resolution.

Good job everyone Smile




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