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08-07-2011, 07:19 AM
(This post was last modified: 08-07-2011, 07:29 AM by NoVaX1000.)
Well. The graphics memory usage seemed to go pretty far up when the Level loaded, then started to drop significantly within a few seconds or less. I would suspect PCSX2 is cleaning up "old data", freeing up some room for perhaps more texture storage?
It does seem to "lag" for a split second when that Level loads (more severe when using a higher native res depending how much GPU Memory you have), and usually about the time it crashes.
Same as when a Level completes in Story Mode.
The "pauses" happen throughout the Levels too it seems.
System RAM doesn't have anything to do with it.
Ivy Bridge 3770K @ 3.9GHz - MSI TwinFrozr GTX680 4GB...
...Nerpyderp.
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I tested it with native resolution and I was able to make it past the level... Thanks for the help
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12-08-2015, 11:52 PM
(This post was last modified: 12-08-2015, 11:53 PM by .r5.)
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.
This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
Thank you for your report.
This bug report has now been marked as Resolved with a workaround since it has been fixed on our code base.
This thread will now be closed and moved to the resolved bug reports subforum.