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Resolved Xenosaga III - GSDX OGL Regression
#1
In compare to the revison  1.5.0-dev-1126-g15db7ee ,there is a regression of the revison v1.5.0-dev-1132-g447e0d0 
The text of Xenosaga III became very ugly.
Same problem still present in the lastest revison.


PCSX2 1.5.0-20161028183350 - compiled on Oct 28 2016

Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit

Current Renderer: OpenGL (Hardware mode)
isoFile open : Xenosaga Episode III - Zarathustra wa Kaku 
Katariki (Japan) (Disc 1)_2\Xenosaga Episode III - Zarathustra 
wa Kaku Katariki (Japan) (Disc 1).iso


3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1080/PCIe/SSE2. Vendor: NVIDIA 
Corporation. Driver: NVIDIA 373.06
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_get_texture_sub_image is available


EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v02.20(05/09/2006)  Console

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_256.40;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_256.40;1) Game CRC = 0xE0347841, EntryPoint = 0x00120008


Here is my GS dump
https://mega.nz/#!N91xCTiT!Ytl8KYX2qpbDG...Oapwe6cGAw



[Image: 152c3ld.jpg]

revison v1.5.0-dev-1132
[Image: s6u4nc.jpg]


revison  1.5.0-dev-1126
The text is suppose to be:
[Image: 33l1c81.jpg]


[Image: 1z5itxx.jpg]

[Image: 2na62qv.jpg]

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#2
Must definitely be 1132, none of the other commits inbetween touch OpenGL. How does DX11 look?
[Image: ref_sig_anim.gif]
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#3
(11-11-2016, 11:50 AM)refraction Wrote: Must definitely be 1132, none of the other commits inbetween touch OpenGL.  How does DX11 look?

Happens in DX11 and DX9 renderer (hardware mode) Blush
#4
Figured Tongue We did copy the changes over lol. We'll get it fixed on OpenGL then port the changes over Smile
[Image: ref_sig_anim.gif]
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#5
(11-11-2016, 12:10 PM)refraction Wrote: Figured Tongue We did copy the changes over lol.  We'll get it fixed on OpenGL then port the changes over Smile

Thanks a lot Smile
#6
Did you enable accurate blending on OGL ?
#7
Edit: never mind. Debug on going
#8
I know the bug, I wasn't sure that it could really have an impact. I will fix it soon. Thanks very much for you test case.
#9
Please test latest git (all renderers)
#10
Photo 
(11-12-2016, 12:40 AM)gregory Wrote: Please test latest git (all renderers)

It is fixed on all renderers.
Amazing!
Shadow becomes visible while the Auto Flush Hack is turned on.
Thank you Gregory Smile


[Image: 108fc3q.jpg]




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