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Revision R5737 - Ace Combat 5 Review
#1
Quote:PCSX2 1.1.0.r5736 - compiled on Oct 14 2013
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8190 MB
CPU name = AMD Phenom™ II X4 955 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 3.210 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\GSdx32-SSE2-r5732.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\LilyPad-r5403.dll
(GameDB) 9645 games on record (loaded in 223ms)
Binding SPU2: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\SPU2-X-r5733.dll
Binding CDVD: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\cdvdGigaherz-r5692.dll
Binding USB: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\USBnull-r5684.dll
Binding FW: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\FWnull-r5684.dll
Binding DEV9: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\DEV9null-r5684.dll
Plugins loaded successfully.




Well, the game improved a lot!
I can almost play it without lag in ARCADE MODE. But the textures in the grounds still are weird.

In Campaign Mode it lags a more than in arcade, making it unplayable, going to 30 fps~~
The video lags just a little bit after the captain brief in campaign, when the 3D simulator shows up...

When the game starts, it still lags, not as much as before, but it does! And the ground still nuts.

All using Hardware.
--

In Software Mode, even using 4 threads, it lags. It seems my proccessor isnt that good. But i hope the hardware mode will soon be working.

Plus, in arcade mode, i was able to kill some jets, was fun Smile even if it were just for a few seconds.


For now, i will keep playing Final Fantasy IZJS.
But i look foward for Ace Combat, best game ever!
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#2
Hardware mode will probably not get fixed anytime soon. Your CPU is rather weak and that explains the FPS problems in software mode I'm afraid.
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#3
That makes me sad but, im still hopefull Smile
Plus i will make an upgrade next year, im waiting for better parts to come out Smile
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#4
Parts these days are really good. The only thing about those nice parts is that they are expensive.
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#5
Why are the SVN builds 32-bit only and don't include 64-bit? I thought 64-bit builds were faster since I have a 64-bit OS and CPU....
Custom Desktop
CPU: Ivy Bridge Core i5 3570 3.4 GHz (3.8 GHz w/ Turbo Boost)
CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT)
OS: Windows 7 Professional 64-bit
RAM: 8192MB DDR3 SDRAM PC3-10600 1333
HDD: 1 TB Western Digital HDD
Video: MSI GeForce GTX 660 2 GB GDDR5
Audio: Realtek 5.1 HD Audio
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#6
You can go ahead and recode PCSX2 and all the plugins to be native 64 bit (for like a 5% speed increase). Have fun Tongue
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#7
(10-15-2013, 06:29 PM)Bositman Wrote: You can go ahead and recode PCSX2 and all the plugins to be native 64 bit (for like a 5% speed increase). Have fun Tongue

I dont bealive would just be 5%, because i tried running crysis 32bit and crysis 64bit and i noticed a lot of FPS improvement.

I think you should re-consider,with all the respect sir.
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#8
Crysis is a PC game, written by a professional team of coders. See the huge difference? We had tested a 64 bits PCSX2 build in the past, and the speed gain was about as I said.
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#9
(10-15-2013, 07:35 PM)Bositman Wrote: Crysis is a PC game, written by a professional team of coders. See the huge difference? We had tested a 64 bits PCSX2 build in the past, and the speed gain was about as I said.

I Consider you guys more than professionals Tongue

Well but with the changes, we may get different results... But I understand, besides you written the emulator, so you know whats best Smile
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#10
(10-15-2013, 06:29 PM)Bositman Wrote: You can go ahead and recode PCSX2 and all the plugins to be native 64 bit (for like a 5% speed increase). Have fun Tongue


Well, seeing as I haven't been around here in quite some time, it's all too clear that the decision was made to switch from 64-bit to 32-bit builds, and well, that kinda threw me off, I'd no idea that 64-bit builds had such a small impact on performance. Yeah....now if you'll excuse me, I'll just leave it at that before I made an idiot outta myself, I mean again Laugh




(Damn, that sounded stupid. The hell is wrong with me?)

(10-15-2013, 07:28 PM)Night Raven Wrote: I dont bealive would just be 5%, because i tried running crysis 32bit and crysis 64bit and i noticed a lot of FPS improvement.

I think you should re-consider,with all the respect sir.

You can't compare emulation to a PC game.
Custom Desktop
CPU: Ivy Bridge Core i5 3570 3.4 GHz (3.8 GHz w/ Turbo Boost)
CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT)
OS: Windows 7 Professional 64-bit
RAM: 8192MB DDR3 SDRAM PC3-10600 1333
HDD: 1 TB Western Digital HDD
Video: MSI GeForce GTX 660 2 GB GDDR5
Audio: Realtek 5.1 HD Audio
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