Posts: 57
Threads: 12
Joined: Mar 2012
Reputation:
0
10-15-2013, 05:01 PM
(This post was last modified: 10-15-2013, 05:02 PM by Night Raven.)
Quote:PCSX2 1.1.0.r5736 - compiled on Oct 14 2013
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8190 MB
CPU name = AMD Phenom II X4 955 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 3.210 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\GSdx32-SSE2-r5732.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\LilyPad-r5403.dll
(GameDB) 9645 games on record (loaded in 223ms)
Binding SPU2: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\SPU2-X-r5733.dll
Binding CDVD: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\cdvdGigaherz-r5692.dll
Binding USB: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\USBnull-r5684.dll
Binding FW: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\FWnull-r5684.dll
Binding DEV9: D:\Gaming\PlayStation II\pcsx2-5737-windows-x86\plugins\DEV9null-r5684.dll
Plugins loaded successfully.
Well, the game improved a lot!
I can almost play it without lag in ARCADE MODE. But the textures in the grounds still are weird.
In Campaign Mode it lags a more than in arcade, making it unplayable, going to 30 fps~~
The video lags just a little bit after the captain brief in campaign, when the 3D simulator shows up...
When the game starts, it still lags, not as much as before, but it does! And the ground still nuts.
All using Hardware.
--
In Software Mode, even using 4 threads, it lags. It seems my proccessor isnt that good. But i hope the hardware mode will soon be working.
Plus, in arcade mode, i was able to kill some jets, was fun even if it were just for a few seconds.
For now, i will keep playing Final Fantasy IZJS.
But i look foward for Ace Combat, best game ever!
Sponsored links
Posts: 15.303
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
Hardware mode will probably not get fixed anytime soon. Your CPU is rather weak and that explains the FPS problems in software mode I'm afraid.
Posts: 57
Threads: 12
Joined: Mar 2012
Reputation:
0
That makes me sad but, im still hopefull
Plus i will make an upgrade next year, im waiting for better parts to come out
Posts: 12.837
Threads: 48
Joined: Oct 2013
Reputation:
252
Parts these days are really good. The only thing about those nice parts is that they are expensive.
Posts: 505
Threads: 25
Joined: Jan 2009
Reputation:
2
Location: USA
10-15-2013, 06:24 PM
(This post was last modified: 10-15-2013, 06:26 PM by nintendo85.)
Why are the SVN builds 32-bit only and don't include 64-bit? I thought 64-bit builds were faster since I have a 64-bit OS and CPU....
Custom Desktop
CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost)
CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT)
OS: Windows 10 Home Edition 64-bit
RAM: 16 GB DDR3 SDRAM
HDD: 3 x 1 TB Western Digital HDD
Video: eVGA GeForce GTX 970 4 GB GDDR5
Audio: Realtek 5.1 HD Audio
Posts: 15.303
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
You can go ahead and recode PCSX2 and all the plugins to be native 64 bit (for like a 5% speed increase). Have fun
Posts: 57
Threads: 12
Joined: Mar 2012
Reputation:
0
(10-15-2013, 06:29 PM)Bositman Wrote: You can go ahead and recode PCSX2 and all the plugins to be native 64 bit (for like a 5% speed increase). Have fun
I dont bealive would just be 5%, because i tried running crysis 32bit and crysis 64bit and i noticed a lot of FPS improvement.
I think you should re-consider,with all the respect sir.
Posts: 15.303
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
Crysis is a PC game, written by a professional team of coders. See the huge difference? We had tested a 64 bits PCSX2 build in the past, and the speed gain was about as I said.
Posts: 57
Threads: 12
Joined: Mar 2012
Reputation:
0
(10-15-2013, 07:35 PM)Bositman Wrote: Crysis is a PC game, written by a professional team of coders. See the huge difference? We had tested a 64 bits PCSX2 build in the past, and the speed gain was about as I said.
I Consider you guys more than professionals
Well but with the changes, we may get different results... But I understand, besides you written the emulator, so you know whats best
Posts: 505
Threads: 25
Joined: Jan 2009
Reputation:
2
Location: USA
10-15-2013, 09:45 PM
(This post was last modified: 10-15-2013, 09:50 PM by nintendo85.)
(10-15-2013, 06:29 PM)Bositman Wrote: You can go ahead and recode PCSX2 and all the plugins to be native 64 bit (for like a 5% speed increase). Have fun
Well, seeing as I haven't been around here in quite some time, it's all too clear that the decision was made to switch from 64-bit to 32-bit builds, and well, that kinda threw me off, I'd no idea that 64-bit builds had such a small impact on performance. Yeah....now if you'll excuse me, I'll just leave it at that before I made an idiot outta myself, I mean again
(Damn, that sounded stupid. The hell is wrong with me?)
(10-15-2013, 07:28 PM)Night Raven Wrote: I dont bealive would just be 5%, because i tried running crysis 32bit and crysis 64bit and i noticed a lot of FPS improvement.
I think you should re-consider,with all the respect sir.
You can't compare emulation to a PC game.
Custom Desktop
CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost)
CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT)
OS: Windows 10 Home Edition 64-bit
RAM: 16 GB DDR3 SDRAM
HDD: 3 x 1 TB Western Digital HDD
Video: eVGA GeForce GTX 970 4 GB GDDR5
Audio: Realtek 5.1 HD Audio
|