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Ring of Red freezing
#1
The game Ring of Red currently runs smoothly until a special ammunition (HEAT, APC) is fired. Upon striking the enemy unit the video freezes half way through the impact animation. Sound can still be heard and the FPS monitor still claims a 60fps. This happens without fail and cannot be worked around.

I have tried many different video plugins and settings. Im using the newest pcsx2 install with no addons. I know the game is not damaged as it works with my Ps2 console. The disc also looks clean. I have tried creating a .ISO image and using it. I managed to play 2-3 full levels without problems. The only thing that seems to lock the game up is that one action.

The game is listed as compatible and fully working but with no plugin or system settings given. Anyone have a working plugin setup?

Thanks for any help.
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#2
can you reproduce the issue by loading from a memory card save ? also, post the content of your emulog file. Thanks.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
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#3
Yes, the problem happens when I load from:

Start of mission (memory card load)
Mid-mission save (memory card load)
Start the entire game over (I try the special ammunition as soon as available)
From a load state (emulator load)

LOG:
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build
7601), 64-bit
Physical RAM = 16301 MB
CPU name = Intel® Core™ i7-2600K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 3.391 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1f9ae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 157ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\User\Desktop\RINGOFRED.ISO
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (247733 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\User\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\User\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/02/2003) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_201.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_201.45;1) Game CRC = 0xEB653BE2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_201.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Overall 0 Widescreen hacks loaded
Loading patch 'EB653BE2.pnach' from archive 'C:\Program Files (x86)\PCSX2 1.2.1
\cheats_ws.zip'
comment: Widescreen Hack
(Wide Screen Cheats DB) Patches Loaded: 1
> Selected savestate slot 2
Loading savestate from slot 2...
filename: C:\Users\User\Documents\PCSX2\sstates\SLUS-20145
(EB653BE2).02.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Overall 0 Widescreen hacks loaded
Loading patch 'EB653BE2.pnach' from archive 'C:\Program Files (x86)\PCSX2 1.2.1
\cheats_ws.zip'
comment: Widescreen Hack
(Wide Screen Cheats DB) Patches Loaded: 1
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#4
but, you have loaded from the savestates according to the log. Ninja

anyway, could you give the latest development build a try.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
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#5
this could be a side effect of the widecreen hack.
try disabling cheats
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#6
I'd recommend setting anything to default then go from there, that and what jesalvein said.
Moe: [to Homer] And I'm pulling your favorite song out of the jukebox.
Homer: "It's Raining Men"?!
Moe: Yeah, not no more, it ain't. [throws the record out the window which lands into Smithers' car]
Smithers: Ow! [looks at the record] Ohhh.

what would ;e; do
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#7
A think we had a small misunderstanding. You asked "CAN you reproduce the issue by loading from a memory card save ?" and I answered yes in my post. This was meaning yes I have tried using a memory card load and many other load options with same results. I think you were meaning "would" you for the log file sake (different train of thought). Not trying to be a jerk just hoping you understand Im not trying to be difficult. I loaded from save state simply because it was faster (takes 15min to get to that point in the level from memory card load).

Anyway, (after the grammar jerk moment Smile ) Ill try the new build and post the memory card load if that doesnt do it. THX.

P.S. The tweaks were used after the default failed... I monkey'd around with it trying to get it to work including disabling cheats and WS mode.
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#8
Do you have a link to some 64 bit builds?

EDIT: NVM 7zip problem and DOH! moment
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#9
WooHoo!

New build seems to have corrected the problem. Thank you for your help. I will post the build as working once I have played through and found no problems.
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