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05-09-2013, 04:23 AM
(This post was last modified: 05-09-2013, 04:39 AM by Topken.)
Figured I would let you guys know that switching vu0/1 round mode to positive does not fix the well known vedan issue for me on svn 5594. I still get tossed into the air and am unable to continue playing and this just sucks.
Considering we have to use those tunnels to get any where when we first get to vedan the game is pretty much unplayable for me at this point in time. I can not continue because I get tossed out of bounds.
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Ok got hit by the issue just standing outside the bar away from the tunnels
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05-09-2013, 02:13 PM
(This post was last modified: 05-09-2013, 02:16 PM by ps2freak.)
I tried to walk above the traintracks and then I fell down to the ground.
You can also play the Vedan levels on your PS2 by using MYMC and continue
on PCSX2 when you are done.
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(05-09-2013, 02:13 PM)ps2freak Wrote: I tried to walk above the traintracks and then I fell down to the ground.
You can also play the Vedan levels on your PS2 by using MYMC and continue
on PCSX2 when you are done.
Muku seemed to have found the solution:
http://forums.pcsx2.net/Thread-Rogue-Gal...#pid259406
For those who are to lazy, set VU clamping to positive. and that solved his issue. He never posted back about if it caused issues later in the game, I'll post back in a few months when i get to it. I just picked it up a few weeks ago
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(05-09-2013, 03:19 PM)hellbringer616 Wrote: Muku seemed to have found the solution:
http://forums.pcsx2.net/Thread-Rogue-Gal...#pid259406
For those who are to lazy, set VU clamping to positive. and that solved his issue. He never posted back about if it caused issues later in the game, I'll post back in a few months when i get to it. I just picked it up a few weeks ago
The best way of using the clamps and rounding is to keep them normal and changing just to pass a problematic situation.
They just change how a number will be rounded or clamped (what the discover!
) since denormals are a problem even for PC (although the CPU itself does a good job in this case) but PS2 hardware has a non standard way to deal with them.
What I mean is hardly this would leave a persistent issue. Mainly if the recommendation of once and again to save in memcard and reloading from it after a clear PCSX2 restart instead just relying on sstates, even when the sstate seems to be working fine and clean.
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05-09-2013, 10:49 PM
(This post was last modified: 05-09-2013, 10:50 PM by Topken.)
hellbringer setting vu round to positive does not work for me as stated in the first post