First of all, I am not a native English speaker so my English may make you guys confused. Please feel free to ask me reclaiming myself if you really don't understand what I'm talking about.
Back to the topic, I've been using PCSX2 for a long time ever since my PS2 has broken down. I have never seen that "Runtime Error" stuff before. This is the very first time I see it.
This happens whether I am using the 1.4.0(which I have just installed but never play any games with it) or the 1.2.1(which I have been using for a long time)
Here is my log when it corrupts
I am 100% sure that I have installed the C++ stuff (I have installed the 2010, 2013, 2015 for both x64 and x86)
Also, I have updated my DirectX to the latest version which is available for my computer.
As we can see from my log, there are some unknown errors about the plugins. What should I do? I am sure that the plugins mentioned are placed in the right folder(as the log said)
Please feel free to ask me if any further information is needed.
I would be pleased if you guys could help me to solve the ******* problem...
I realize that the GSdx_avx stuff does not show up in my GS plugin list.
There are only GSdx32_sse2, GSdx32_sse3, GSdx32_sse4
I have tried to choose each of them but the error still happens.
When I choose Direct3D9 (Hardware) as the renderer, the error appears.
When I choose Direct3D11 (Hardware) as the renderer, the error doesn't show up but the PCSX2 program itself corrupts.
When I choose OpenGL (Hardware) as the renderer, it works.
Though it works, I really want to figure out why Direct3D9 and 11 won't work since they did worked before(I haven't changed my CPU for a long time)
Back to the topic, I've been using PCSX2 for a long time ever since my PS2 has broken down. I have never seen that "Runtime Error" stuff before. This is the very first time I see it.
This happens whether I am using the 1.4.0(which I have just installed but never play any games with it) or the 1.2.1(which I have been using for a long time)
Here is my log when it corrupts
Code:
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build
7601), 64-bit
Physical RAM = 4094 MB
CPU name = Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.659 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0c08e3fd
x86EFlags = 20100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9655 games on record (loaded in 379ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce GT 620 (9.18.13.5012)
Opening CDVD
Opening USB
Opening FW
Opening DEV9
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
(pxActionEvent) The MTGS thread has become unresponsive while waiting for the GS
plugin to open.(thread:EE Core)
Closing SPU2
Closing PAD
Closing GS
[wx] Failed to load shared library 'C:\Program Files (x86)\PCSX2 1.2.1\Plugins
\gsdx32-avx-r5875.dll' (error -1073741795: unknown error c000001d)
Path: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
File is not a valid dynamic library.
Some kinda plugin failure: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-
avx-r5875.dll
[wx] Failed to load shared library 'C:\Program Files (x86)\PCSX2 1.2.1\Plugins
\gsdx32-avx2-r5875.dll' (error -1073741795: unknown error c000001d)
Path: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx2-r5875.dll
File is not a valid dynamic library.
Some kinda plugin failure: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-
avx2-r5875.dll
User-canceled plugin configuration after plugin initialization failure. Plugins
unloaded.
Also, I have updated my DirectX to the latest version which is available for my computer.
As we can see from my log, there are some unknown errors about the plugins. What should I do? I am sure that the plugins mentioned are placed in the right folder(as the log said)
Please feel free to ask me if any further information is needed.
I would be pleased if you guys could help me to solve the ******* problem...
I realize that the GSdx_avx stuff does not show up in my GS plugin list.
There are only GSdx32_sse2, GSdx32_sse3, GSdx32_sse4
I have tried to choose each of them but the error still happens.
When I choose Direct3D9 (Hardware) as the renderer, the error appears.
When I choose Direct3D11 (Hardware) as the renderer, the error doesn't show up but the PCSX2 program itself corrupts.
When I choose OpenGL (Hardware) as the renderer, it works.
Though it works, I really want to figure out why Direct3D9 and 11 won't work since they did worked before(I haven't changed my CPU for a long time)