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SD4 Dawn of Mana - double images
#1
I am some levels into this great game Smile , it ran perfectly with stunning hardware rendered graphics so far. But now the main character and enemies suddenly have like a transparant shadow, like double images.

In the beginning in the game they weren't there.

I thought it was some option somewhere to fix this sort of problem and I may even read about it. Have been reading a lot here on the forums the last days. Help please.Smile

My setup:

- pcsx2-r1888
- hardware rendered graphics gsdx 1873 0.1.15 (ssse3)
- windowed mode 1152x864
- computer in sig, is fast enough, never drops below 60fps
- no speedhacks or gamefixes on
C2D E8500 3166mhz => running 3800mhz, 2GB RAM, Asus GT240 512mb GDDR5 overclocked
Currently playing: none on PCSX2
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#2
you can try software mode or the new upscaling option in latest gsdx. It may help.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Thanks.Smile

Software mode doesn't look good (somewhat blurry), and even on 3300mhz overclock reaches like 45fps then.

Do I have the latest gsdx? Upscaling option doesn't sound familiar.
C2D E8500 3166mhz => running 3800mhz, 2GB RAM, Asus GT240 512mb GDDR5 overclocked
Currently playing: none on PCSX2
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#4
(12-22-2009, 08:08 PM)wagnas Wrote: Thanks.Smile

Software mode doesn't look good (somewhat blurry), and even on 3300mhz overclock reaches like 45fps then.

Do I have the latest gsdx? Upscaling option doesn't sound familiar.

if u used the plugins that came with the beta then nope..
the latest version is 2393..
but u have to compile it urself though until Gabest get back..which i hope he willBlink
[Image: 871087.png]

*Mio sees a ghost for the first time*
Mio: Aaaaaaah!! x_x
Seriously, the way she acts, you'd think she grew up with ghosts.
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