SMT3: Nocturne Flickering and Texture issues
#1
Hello, I've been trying to run Shin Megami Tensei III: Nocturne Maniax Chronicles Edition on my machine (running the pcsx2-git version of the emulator from the Arch User Repository) and I've been facing some issues.

Originally, the game had slowdowns on cutscenes, this was fixed by selecting Maximum Underclock under EE Cycle Skipping, but that made the screen flicker up and down all the time, messing with Interlacing options did not fix it,I then tried using a pnach file (found here in the PCSX2 forums, although it won't let me link the original post somehow) that addressed the issue in SMT DDS, enabling the pnach fixed the bobbing issue, but then it made textures blink in-and-out of existence, when running around the models and ui elements blink and in battle, the ui blinks, disabling the cheats makes it stop but the bobbing comes back. Any fixes or suggestions?

Let me know if I missed anything and if further explanation or even photo/video footage is needed, thank you.

Contents of the pnach file:
Code:
gametitle= Shin Megami Tensei - Nocturne [SLUS-20911] (U) [B7479F4C]

// NOP out old interlaced field switch
patch=1,EE,002AA1B4,word,00000000

// Another field switch here that needs to be NOP'd to prevent
// post processing effects from getting misaligned when entering
// and leaving menus.
patch=1,EE,002ADBE0,word,00000000

// Patch sceGsResetGraph arguments to set 480p
patch=1,EE,002C81D4,word,24110000 // addiu $s1, 0, 0x00
patch=1,EE,002C81D8,word,24120050 // addiu $s2, 0, 0x50
patch=1,EE,002C81DC,word,24020001 // addiu $s3, 0, 0x01

My specs:
  • OS: Arch Linux x86_64
  • CPU: Intel i5-5300U (4) @ 2.900GHz
  • GPU: Intel HD Graphics 5500
  • RAM: 8GB
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