SOCOM 3 graphics bug
#1
I just got my SOCOM games to work in PCSX2, and the only one that glitches up is 3. I have all the speedhacks enabled, simulate VIF1 FIFO read ahead enables, delay VIF1 stalls enabled, and EE timing hack enabled. I cant find anything that will make it stop glitching.

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#2
Somewhere in the emulator there is something called skipdraw, set that to 1 or 1-10. It should work, but for me its a bit difficultt to find because i forgot where its placed O_O
Processor: PentiumĀ® Dual Core CPU T4400 @ 2.20 GHZ
Graphics Card: Mobile Intel® 45 Express Chipset Family WDDM 1.1
RAM 3.00 GB
64 Bit Windows 7
Inspiron 1545
#3
(06-30-2012, 09:11 PM)J-RPGOD Wrote: Somewhere in the emulator there is something called skipdraw, set that to 1 or 1-10. It should work, but for me its a bit difficultt to find because i forgot where its placed O_O
Thanks, fixed it. Mods can close this now.
#4
We generally don't close threads, especially if you come across another problem later it saves making a new thread and clogging up the forum, so we will just let the thread die if it needs to Smile
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#5
Set VUs to Nearest and Extra. I assume you have the latest GIT version from here: http://forums.pcsx2.net/Thread-PCSX2-GIT-Weekly-Builds

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#6
(06-27-2014, 12:30 AM)GeoMan Wrote: Set VUs to Nearest and Extra. I assume you have the latest GIT version from here: http://forums.pcsx2.net/Thread-PCSX2-GIT-Weekly-Builds

this is a 2 year old thread.
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