08-21-2013, 02:19 AM
Disable reverb and:
Record all individual channels to separate wav files. Simultaneous.
Record all individual channels to separate wav files. Simultaneous.
SPU (feature request) Records all channels to separate wav files
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08-21-2013, 02:19 AM
Disable reverb and:
Record all individual channels to separate wav files. Simultaneous.
08-21-2013, 10:21 AM
There is only 2 channels, i presume you mean record the voices seperately? as there is 16 (or 32, i forget) internal voices.
The only problem i have with that is it will be specific for people just to rip audio out of games, which is kinda naughty really, but there is no other real use for it.
08-21-2013, 05:17 PM
(08-21-2013, 10:21 AM)refraction Wrote: The only problem i have with that is it will be specific for people just to rip audio out of games, which is kinda naughty really, but there is no other real use for it.The fun thing with voices separated into many files is the use of it in another program that allows having vst effects on all audio clips. I could just drop 16 autotune efx vst effects on all wave channels to just hear the gameplay sound effects and music play in the same scale.
08-21-2013, 05:18 PM
One could do some really specific sample quality checking with this feature but yea, it's not much imo.
Each SPU has 24 voices so there's 2x24 = 48 in total. Would get pretty big data.
08-21-2013, 10:05 PM
08-21-2013, 11:35 PM
08-22-2013, 01:02 AM
For me it's a important feature.
08-22-2013, 04:29 PM
Are you going to implement this or not?
08-22-2013, 05:03 PM
If there is a good reason, maybe you could convince the dev to reconsider it.
So, the question is still : "why ?"
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