Invalid: [Bug Report] Super Robot Taisen Impact [NTSC-J]
#1
When using SPU2-X r5324,after attacker hit defender, defender speaks something, and no progress. (maybe 'sound end check fail' . defender must do something in regular after defender's voice end )

But using P.E.Op.S SPU2 and having its 'Enable thread mode' checked, no problem with the game.

But always when using save state and load, the game have same problem.

Sponsored links

#2
Does the issue happen only when you load a state or when you play the game after loading a memory card save as well?
[Image: newsig.jpg]
#3
(09-24-2012, 12:05 PM)Bositman Wrote: Does the issue happen only when you load a state or when you play the game after loading a memory card save as well?

NO!

there are both case exactly.
#4
If you answer no, it means it DOES NOT happen with a memory card save. Does it or does it NOT happen with a memory card too?
[Image: newsig.jpg]
#5
(09-24-2012, 12:09 PM)Bositman Wrote: If you answer no, it means it DOES NOT happen with a memory card save. Does it or does it NOT happen with a memory card too?

sorry I meant your supposition was wrong.

exactly, there are two cases that must make problem.

1. using 'SPU2-X r5324' instead of 'P.E.Op.S SPU2 and its Enable thread mode' make no progress at defender's action .

2. using 'save, load state' make no progress at defender's action.



even if you use 'P.E.Op.S SPU2 and its Enable thread mode', if you use 'save, load state', you get to no progress at defender's action.


start normally and load game from memory card(not F3 key) is okay

(I'm English beginner, in my country, 'say no' is often 'your thought is wrong')
#6
okay so what youre basically saying is SPU2-X doesnt work when you do defenders action, however PEOPS does work. But if you make a savestate with SPU2-X and reload it with PEOPS it still doesnt work.

Can you please retry using SPU2-X on SVN r5421 or higher.
[Image: ref_sig_anim.gif?ex=65f40671&is=65e19171...551a681a&=]

#7
(09-27-2012, 10:25 AM)refraction Wrote: okay so what youre basically saying is SPU2-X doesnt work when you do defenders action, however PEOPS does work. But if you make a savestate with SPU2-X and reload it with PEOPS it still doesnt work.

Can you please retry using SPU2-X on SVN r5421 or higher.


your thought is wrong again.

just saving and loading state cause that bug. even if you save with peops, you get bug.



EXACTLY EXACTLY

that is really true statement. Two cases that get bug

1. using 'SPU2-X r5324' instead of 'P.E.Op.S SPU2 and its Enable thread mode' make no progress at defender's action .

2. using 'save, load state' make no progress at defender's action. ( regardless of plugins )
#8
Again can you please try the latest revision with the new spu2x, things have changed which might fix it
[Image: ref_sig_anim.gif?ex=65f40671&is=65e19171...551a681a&=]

#9
No response was given.

Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit




Users browsing this thread: 1 Guest(s)