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..:: PCSX2 Forums ::.. / Plugins / Discussion and support / SPU2ghz - Gigaherz's Spu2 Plugin

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SPU2ghz - Gigaherz's Spu2 Plugin
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Air Offline
PCSX2 Programmer
******

Posts: 1.144
Joined: Nov 2008
Location: Meshoppen, PA
Post: #21
RE: SPU2ghz - Gigaherz's Spu2 Plugin
BUGS!

That's why.

Bugs fixed, try again.

Also! PEOPS may still sound better to some folks. It does completely random and non-sensical stuff while mixing sound that, by some law of Quantum Uncertanty, could possibly make some things sound better to some people. That's not something I can replicate, since I don't care to add the "omg random schrodingers cat in my plugin" factor to my code.

Also: for continued discussion of SPU-X, please replay in the the new SPU2-X topic instead. Thanks. Smile

Jake Stine (Air) - Programmer - Pcsx2 Development Team
(This post was last modified: 02-15-2009 01:55 PM by Air. Edit Reason: )
02-15-2009 01:15 PM
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Turok Offline
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Posts: 7
Joined: Dec 2008
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Post: #22
RE: SPU2ghz - Gigaherz's Spu2 Plugin
I was wondering why this plugin was in the pcsx2 playground version and now it's absent from 0.9.6. What happened?
03-05-2009 03:32 PM
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gigaherz Offline
Admin / Coder / Lazy
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Posts: 90
Joined: Aug 2005
Location: Spain
Post: #23
RE: SPU2ghz - Gigaherz's Spu2 Plugin
The playground branch is now a spinoff called spu2-x. This thread and the name spu2ghz now refer only to the official version.

[Image: sig.png]
03-10-2009 12:52 PM
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Turok Offline
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Posts: 7
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Post: #24
RE: SPU2ghz - Gigaherz's Spu2 Plugin
Thanks for the answer, keep up the good work!
03-12-2009 01:03 AM
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