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SSX [SLUS 20095] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=085653F4;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged.

Bugs:

Character is invisible

Status
Ingame
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
According to the user here if you set the clamping for the EE/FPU to "Nearest" this resolves the issues with the characters going off the screen/being invisible.

I won't change the status until the next test is done, but this should solve any outstanding issues.
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#4
I hope I can post this here since it relates to testing. I made a video of some gameplay footage here. EE Round Mode "Nearest".



Only issue that remains is occasionally resolution gets funky (1:51 in video). Usually only happens 0-5x a race.
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#5
1)Game title-Star Trek - Voyager Elite Force
2)ELF nameWackoLUS 20227
3)Game CRC-9F70EE4F
Compatibility report:Work fine

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Extra+preserve signal.*
EE/VU Rounding: EE Round Mode Nearest*

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:Finaly now you can change the status,lol

Bugs:N/A

Status

Playable
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#6
PC Specs:

CPU: Intel Core i7 920 @ 2.67Ghz
GPU: Nvidia GTX 670 2048MB

Build Description: PCSX2 v1.5.0-dev-1918-gb54a824- Windows
GSdx 20170310180534 (MSVC 19.00 SSE41
LilyPad 20170310180534 0.12.0
cdvdGigaherz 20170310180534II 0.11.0
USBnull Driver 20170310180534 0.7.0
SPU2-X 20170310180534 2.0.0
DEV9null Driver 20170310180534 0.5.0
FWnull Driver 20170310180534 0.7.0
USA v02.00(14/06/2004) Console


Emulation Settings

EE/IOP>Round mode>Nearest

Standard Speedhacks preset 2

Video plugin settings:

Renderer: OpenGL Hardware
Internal Resolution: Native
Allow 8bit textures uncecked
Anisotropic Filtering: Off
Texture Filtering: Bilinear (PS2)
Mipmapping: Off
CRC Hack Level: Partial OpenGL
Accurate Date: Blending Unit Accuracy>Full (very Slow)
No HW hacks

Audio Settings:

Standard PCSX2 settings, nothing changed (Catmull-rom, Xaudio2, TimeStretch)

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

OpenGL>Accurate Date>Blending Unit Accuracy>Full (very Slow)

Bugs:

Lighting not visible from lights around the map.

Status
Playable (if fast hardware)
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