Scarface problem
#1
Hi 

my specs : Amd radeon r9 290 vapor
I3 4160 3.60 ghz 
8 go ram 


I have problems when I am in software mode the game is slow and when I am in hardware mode the game has graphic problems


PCSX2 version : 1.5.0 dev
Game i want to play is scarface the world is yours, i have the cd and also the iso 

My settings :
https://i.gyazo.com/2425afe686e8bd7527c4...94eb02.png
https://i.gyazo.com/9f6db62116b6ebf925fb...439df4.png
https://i.gyazo.com/8cc318d9e06a0ccff674...3745ce.png
https://i.gyazo.com/ed6f29782698316cbe74...cead39.png
https://i.gyazo.com/8bff2aaaef7948198adb...5da869.png
https://i.gyazo.com/1d4cd06042478faa8d37...105539.png

The problem screen ingame: 
hardware mode : https://i.gyazo.com/6dbde126381b52b454a6...69ad8f.jpg (60 fps but graphic) 
software mode : the game is slow
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#2
try OGL renderer + Hadrware depth.
Your CPU has a good STR, but it's unfortunately a dual core.
That said, try enabling MTVU speedhack. it could help.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Half of screen is violet
https://i.gyazo.com/b15a532b70fa14bbffea...9fcf56.png
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#4
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
PCSX2 1.5.0-20161212230830 - compiled on Dec 13 2016
Savestate version: 0x9a0c0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 14393), 64-bit
Physical RAM     =  8134 MB
CPU name         =  Intel® Core™ i3-4160 CPU @ 3.60GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.599 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fdafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\plugins\GSdx32-SSE4.dll
(GameDB) 9708 games on record (loaded in 152ms)
Binding  PAD: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\plugins\LilyPad.dll
Binding SPU2: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\plugins\Spu2-X.dll
Binding CDVD: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\plugins\cdvdGigaherz.dll
Binding  USB: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\plugins\USBnull.dll
Binding   FW: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\plugins\FWnull.dll
Binding DEV9: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Abdel\Desktop\Scarface (Europe) (En,Fr,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1783936 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: AMD Radeon R9 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.164.257
INFO: GL_EXT_texture_fOpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.
ilter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_get_texture_sub_image is available

Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Abdel\Desktop\pcsx2-v1.5.0-dev-1709-g61669d1-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.82;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_541.82;1) Game CRC = 0x301A1B6E, EntryPoint = 0x001A0008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.82;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_541.82;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_541.82;1
0 00100000 000563d1 ......
2 001a0000 000a5380 ...........
3 00245380 00001c00 .
4 00246f80 00133900 .....................
5 0037a880 0048ed80 .........................................................................
Loaded, cdrom0:¥SLES_541.82;1
start address 0x1a0008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x001a0008 about to get recompiled. Load patches first.
sce_fileio: unrecognized code ff
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
GSdx Lookup CRC:301A1B6E
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
Exit rsd_main
Packet Size= 262144 , #packets=3
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#6
what if you set blending accuracy to high ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
Same problem :/
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#8
from what is see in the compatibiity list as well as in the wiki, it looks like this game has still an ingame status.
Means even if you play it in software mode, you probably won't be able to finish it.

I guess you'll have to keep playing it on your PS2 console for now.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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