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Segmentation fault after loading
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AceSwordsman82 Offline
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Post: #1
Segmentation fault after loading
whenever i load kingdom hearts 2 iso this comes on the bash (mac leopard):
pcsx2.sh: line 2: 3030 Segmentation fault ./pcsx2

Help please!!!
07-30-2012 12:43 PM
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Squall Leonhart Offline
Yunsabits, #1 Fan.
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Posts: 3.542
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Location: Australia
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Post: #2
RE: Segmentation fault after loading
the game is either not supported or in an invalid format

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VBA-M
07-30-2012 04:10 PM
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AceSwordsman82 Offline
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Post: #3
RE: Segmentation fault after loading
ive checked and it is supported and is not a invalid format. ive now fixed this and it just shows up as a black screen with no audio when i run iso.
this comes up:

ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-EOmDCc/org.x:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Fill bilinear blocks failed!
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZZogl: Shader file version is outdated! Only is log-Z possible
ZeroSPU2: Initialized portaudio...
ZZogl: using full shaders
ZZogl: initialization successful
ZeroSPU2: Created sound stream successfully...
ZeroSPU2: Started sound stream successfully...
ZZogl: Disabling MRT depth writing
ZZogl: Disabling MRT depth writing

got any ideas on how to fix it?
07-31-2012 04:45 PM
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awesome613 Offline
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Post: #4
RE: Segmentation fault after loading
I am also seeing a segmentation fault, but of a different sort. Here's the code I see. If it's relevant, I'm using the 0.9.7 build released July 1.

ZZogl-PG: Calling GSinit.
ZZogl-PG: GSinit finished.
ZZogl-PG: Calling GSopen.
ZZogl-PG: Creating ZZOgl window.
ZZogl-PG: Got Doublebuffered Visual!
ZZogl-PG: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-Ol0m8K/org.macosforge.xquartz:0".
ZZogl-PG: Depth 24
ZZogl-PG: You have Direct Rendering!
ZZogl-PG: Using multitexturing.
ZZogl-PG: Maximum texture size is 8192 for Tex_2d and 8192 for Tex_NV.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: Initialization successful.
ZZogl-PG: Disabling MRT depth writing.
ZeroSPU2: Initialized portaudio...
ZeroSPU2: Created sound stream successfully...
ZeroSPU2: Started sound stream successfully...
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: Current game CRC is bb3d833a.
Segmentation fault: 11
logout

[Process completed]

Also, this pops up occasionally:
pcsx2: Fatal IO error 35 (Resource temporarily unavailable) on X server /tmp/launch-Ol0m8K/org.macosforge.xquartz:0

Any help on either issue would be greatly appreciated.
08-01-2012 09:22 AM
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Crabshell Offline
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Post: #5
RE: Segmentation fault after loading
HHeeeyyy! I have the same thing (segmentation error 11 ) also!!
Interface is initializing. Entering Pcsx2App::OnInit!
Applying operating system default language...
Loading language translation databases for 'English (Australia)' [en_AU]
Command line parsing...
Command line parsed!
(UserMode) Found portable install ini @ pcsx2_portable.ini
(pxEvtQueue:PauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueue:PauseCoreThread) Executing... [Cancelable]
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'Quick resolve 1' enabled.
ZZogl-PG: 'No logz' hack enabled.
ZZogl-PG: Calling GSinit.
ZZogl-PG: GSinit finished.
ZZogl-PG: Calling GSopen.
ZZogl-PG: Creating ZZOgl window.
ZZogl-PG: Got Doublebuffered Visual!
ZZogl-PG: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-EP8x8t/org.x:0".
ZZogl-PG: Depth 24
ZZogl-PG: You have Direct Rendering!
ZZogl-PG: Using multitexturing.
ZZogl-PG: Maximum texture size is 8192 for Tex_2d and 8192 for Tex_NV.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'Quick resolve 1' enabled.
ZZogl-PG: 'No logz' hack enabled.
ZZogl-PG: Initialization successful.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'Quick resolve 1' enabled.
ZZogl-PG: 'No logz' hack enabled.
Zogl-PG: Disabling MRT depth writing.
ZZogl-PG: Current game CRC is f52fb2be.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'Quick resolve 1' enabled.
ZZogl-PG: 'No logz' hack enabled.
0mSPU2null wrong format
egmentation fault: 11
logout

[Process completed]

I have tried changing settings and plugins, and it still comes up with the same thing. Wacko
11-27-2012 01:42 PM
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Kaze Offline
Senior Member
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Posts: 447
Joined: Aug 2010
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Reputation: 4
Post: #6
RE: Segmentation fault after loading
Here is the procedure:
1.
Insert the DVD, and in the terminal do:
2.
Code:
diskutil unmountDisk disk1
3.
Code:
dd if=/dev/disk1 of=/Users/your-username/Desktop/Shadow_of_the_colossus.iso

"Eventually you too will hear it, The Last Melody"
(This post was last modified: 12-04-2012 01:03 PM by Kaze.)
12-04-2012 01:01 PM
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