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Segmentation fault?
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ubergoten Offline
Newbie

Posts: 2
Joined: May 2009
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Post: #1
Segmentation fault?
Hey everyone,

I'm new trying to get this to work on my Mac, but I think I have it mostly setup correctly, but everytime I go to run a game I get a "segmentation fault". I don't know what that is or how to fix it, I tried reinstalling it but that never worked, any help would be awesome!!

Code:
_openfile /Users/alexlague/Desktop/God of War/GODOFWAR.iso 0
detected blocksize = 2048
isoOpen: /Users/alexlague/Desktop/God of War/GODOFWAR.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 2064368
type = 2
ZeroGS: creating
Segmentation fault

Thanks!
05-12-2009 04:08 PM
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Zeydlitz Offline
Plugin Author
*****

Posts: 961
Joined: Dec 2008
Location:
Post: #2
RE: Segmentation fault?
It's just normal on linuxes (and Mac port as linux fork). You could not do anything. Well... turn og EErec, you wait until game loaded, than turn it on.
05-12-2009 04:22 PM
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ubergoten Offline
Newbie

Posts: 2
Joined: May 2009
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Post: #3
RE: Segmentation fault?
Umm- The game doesn't load though- it just closes pcsx2-
Unless I'm misunderstanding you.. I really am lost
05-12-2009 07:41 PM
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CaptnEvilStomper Offline
Newbie

Posts: 5
Joined: Mar 2009
Location:
Post: #4
RE: Segmentation fault?
A segmentation fault happens when an application tries to access memory that it's not supposed to access. Basically it's a really generic error that doesn't really tell anyone anything about what's actually wrong and there are a million different reasons why it could be happening. You can try a few things, though.

1 - If you're using Leopard, make sure you have the latest version of Xquartz: http://xquartz.macosforge.org/trac/wiki
2 - Try the SVN version if you're not already using it: http://pcsx2-mac.quant0r.com/files/pcsx2svn.gz
3 - Make sure you're using the right version of the ZeroGS plugin: http://pcsx2-mac.quant0r.com/files/zerogs.gz
(This post was last modified: 05-13-2009 02:28 PM by CaptnEvilStomper. Edit Reason: )
05-13-2009 02:26 PM
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SirDante Offline
Newbie

Posts: 16
Joined: Jul 2009
Location:
Post: #5
RE: Segmentation fault?
(05-12-2009 04:08 PM)ubergoten Wrote:  Hey everyone,

I'm new trying to get this to work on my Mac, but I think I have it mostly setup correctly, but everytime I go to run a game I get a "segmentation fault". I don't know what that is or how to fix it, I tried reinstalling it but that never worked, any help would be awesome!!

Code:
_openfile /Users/alexlague/Desktop/God of War/GODOFWAR.iso 0
detected blocksize = 2048
isoOpen: /Users/alexlague/Desktop/God of War/GODOFWAR.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 2064368
type = 2
ZeroGS: creating
Segmentation fault

Thanks!






Hey,

I don't know if this will help you, or if I am too late. But I recently had this problem with Final Fantasy X. This is what I did to fix it, but as one of the other posts said there could be a million reasons why your "fault" is occurring.

1. Try loading the emulator all the way before executing the game. What I mean is execute the emulator through execute, BUT DON'T SELECT ANYTHING UNDER EXECUTE, just select ok.

2. Wait for the emulator to load up to the ps2 screen. It may look scrambled(mine did), but its ok.

3. Then once its loaded, hit escape and the little menu thing will come up

4. Then execute the game.

Like I said I don't know if this information will help, but I tried. Biggrin
07-14-2009 09:21 PM
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spittingHydra Offline
Newbie

Posts: 3
Joined: Dec 2009
Location:
Post: #6
RE: Segmentation fault?
Hey guys.
I know this is an old topic, but I have something weird. I did your suggestion (download the latest ZeroGS plugin) and changed to it. I get no segmentation error when I run my copy of Jak 3, except 2 problems. Number 1 is this
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-c1HCLp/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: Failed to find ../../plugins/gs/zerogs/opengl/ps2hw.fx, try compiling a non-devbuild
Launching PeopsSPU2_SDL.
ZeroGS: Disabling MRT depth writing.
And number 2 is that it won't do anything! It's been half-an-hour since I ran the disc, and it's still doing nothing!

Anything that I can do to solve this?
12-21-2009 05:56 AM
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zedr0n Offline
PCSX2/Mac hacker
*****

Posts: 89
Joined: Dec 2008
Location:
Post: #7
RE: Segmentation fault?
i don't recommend using svn version/zerogs plugins. pcsx2/mac is updated to 0.9.6 and is now a single .pkg file which extracts into an .app. I'll try to fix the known issues during the holidays

PCSX2/MAC official blog - http://pcsx2-mac.quant0r.com
Forums - http://forums.pcsx2.net/forum-61.html
More forums - http://forum.quant0r.com
12-23-2009 10:56 PM
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freerider4life23 Offline
Newbie

Posts: 2
Joined: Dec 2009
Location:
Post: #8
RE: Segmentation fault?
im having the same issue as spittingHydra
12-24-2009 06:29 AM
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