September 2015 progress report
#1

Progress report September

Dear PCSX2 followers,

Please find the new monthly report below. First things first - sorry for the delay. As you may know, our team is pretty small and two members have been out of action due to their real lives (Blyss and Gregory). The past two months were full of activity but first of all I want to share some good news with you. Not one but two new developers joined the project. Please welcome Micove and Turtleli! We wish them thousands of commits  Laugh They have already done a damn good job at improving the project, well done guys!   

Now its time to present this month's changes.


Windows Visual Studio improvement by Micove, Pistachioman

Windows build management had become very disorganized recently, however that has been improved a good deal thanks to the following changes:

  • In a gigantic PR started by Micove, Visual Studio 2012 support was dropped and Visual Studio 2015 support was added. As a bonus some build targets that weren't working for quite a while were fixed as well as the compilation issues with the newly released update 5 of Visual Studio 2013. Maintaining the old versions was pretty tiresome but now we've been relieved of that burden.

  • The version-specific Visual Studio solution and project files were replaced with a single set of multi-version files. This removed 30k lines of code and it allows us to easily support new versions of Visual Studio.

  • Sometimes builds failed to compile due to a strange environment setup. After hours of debugging the culprit was found - missing dependencies and a header conflict.

Relevant commits and PRs:
Visual Studio: Fixes for Compilation
Avoid potential header clash between DirectX' and lilypad's xinput.h
Fix git version detection
Visual Studio - Universal Solution file
Remove Dependency and UAC info from the manifest file


Windows version detection by Micove
After the big improvement to the build system, Micove decided to fix the bad detection of some Windows versions in the console log. It's very useful since it helps the community support new users on the forum. The Windows version is now displayed correctly in the console log. There was also a fix related to displaying Windows XP Professional as Home and vice versa.

Relevant PR:
Recognize Win 8, 8.1 and 10


GSdx GUI revamp by Turtleli, ssakash and gregory

In the meantime, Turtleli revamped the GSdx GUI with some help from Ssakash. Instead of a long complicated description, let's compare two screenshots of the GUI.

Before changes on the left, after changes on the right

gsdx before s gsdx after s

  • As you can see, the Anisotropic Filtering Checkbox was removed as it was redundant with the 1x state (called OFF now).

  • Most of the options now have a nice tooltip to describe them. It is not as complete as a full guide but it's handy to see the impact of an option without 10 minutes of googling. Hovering the cursor over an option will display some quick info about it.

  • CRC hack selection was moved from the hack section to the main panel. The main reason is that that option was independent of the "Enable HW hacks" checkbox.

  • Confusing 3 state checkboxes were replaced by much nicer comboboxes.

  • Various options are OpenGL or DirectX renderer specific. Those options will be hidden based on the renderer selection.

Relevant PRs:
little changes on AF value behavior.
Gsdx: gui changes
GSDX: Rework Internal resolution function. (windows)


PCSX2: Revamped FPS counter by avih and ssakash

Old FPS Counter
FPS old

New FPS Counter
FPS new

The new format is specifically aimed to create less confusion for the users who assumed the previous FPS value as the original In-game FPS. The new implementation replaces "FPS" with "Speed" along with a percentage value with respect to the region based frame limit. The old FPS value is stored at a parenthesis alongside the percentage value. (It would be useful for identifying NTSC/PAL variable rates and the older value is still used for lots of benchmark by members)

Relevant Commits:

(Windows) Request the use of the high-performance graphics card on systems where multiple graphics processors are available (nVidia Optimus, AMD Hybrid Graphics) by charliebruce

Before this fix, PCSX2 would always use the default video adapter of your system which was usually an onboard graphics chip. This had a major performance impact since users were not aware they had to select their dedicated graphics card in GSdx for PCSX2 to actually use it. It mainly affected laptop users (Nvidia Optimus, AMD Hybrid). With this fix, hopefully PCSX2 will be able to automatically select the dedicated graphics card with no user input Smile

Relevant PR:
Improve nVidia Optimus and AMD PowerXpress compatibility


(Windows) Lilypad: Fix Local Volume control checkbox behavior by  ssakash

A bug was fixed where the local volume control feature would always be enabled if the user used the Lilypad config dialog, even if the corresponding checkbox was unchecked.

Relevant PR:
Lilypad: Fix Local Volume control CB function and few other stuff



(Windows) Third-party libraries updates by Micove

Micove performed a much needed update to (most) of the third-party libraries that PCSX2 is using. Some of them were over 2 years old! The libraries that were updated are as follows: bzip to bzip2, zlib, SoundTouch and the OpenGL extensions header file (glext).

Relevant commit:
Update 3rdparty

Finally comes a very important note. The next progress report will likely be delayed until around the end of the year. Why, you ask? Our team is quite small as a lot of you know and we are currently working on releasing a new stable build! Because of that we decided it would be best to consolidate our efforts on that in order to get it done as soon as possible. So look forward to that, it's definitely exciting!

[Image: newsig.jpg]
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#2
Yay, more stuff being done, and things getting fixed.


Quote:PCSX2: Revamped FPS counter by avih and ssakash

Old FPS Counter
FPS old

New FPS Counter
FPS new

Images have too much "http://forums.pcsx2.net/", also I just saw an unqoutable post  :^O Damn html elitists d:
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#3
Glad to see a lot of progress being made Smile Hopefully using visual studio 2015 will allow you guys to fix a lot of stuff that wasn't quite fixable before Smile
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#4
Thanks for all the work!!!!!

Waiting to end of the year news & git updates Smile
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#5
fantastic! you guys are all amazing! thank you!
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#6
(10-01-2015, 11:37 AM)K.F Wrote: Images have too much "http://forums.pcsx2.net/", also I just saw an unqoutable post  :^O Damn html elitists d:

We write the report in bbcode mostly, but Bositman does the final formatting and layout in HTML because the main one goes on the website. Groups with moderator type privileges or higher can use HTML, but normal groups can't because of security concerns.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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#7
Thank you very much for the report.

(10-01-2015, 11:02 AM)Bositman Wrote: Our team is quite small as a lot of you know and we are currently working on releasing a new stable build! Because of that we decided it would be best to consolidate our efforts on that in order to get it done as soon as possible. So look forward to that, it's definitely exciting!

This is very exciting. I might use PCSX2 again when a new stable release is available. Smile I have many games to play and haven't used PCSX2 in quite a while.
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#8
(10-05-2015, 03:39 PM)Blyss Sarania Wrote: We write the report in bbcode mostly, but Bositman does the final formatting and layout in HTML because the main one goes on the website. Groups with moderator type privileges or higher can use HTML, but normal groups can't because of security concerns.

I know, I just was frustrated that I couldn't quote the problem properly Happy
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#9
Been lurking for a while but just wanted to post and say thanks for these monthly updates. It is amazing how far the humble little emulator for PS2 could travel in such a short time!

I have a collection of (older) widescreen patches that have additional patches that aren't included in your GIT repository (Orphis Buildbot) download. I've linked them here if anyone wants to add the missing patches to the official download.

I'd gotten them from this forum many months ago and have just been doing copy & paste over my existing ones (replacing duplicates) when new versions were released. Even so, there's quite a lot of patches that have no duplicates and aren't present in the main widescreen-patches archive for download now.

So has something changed in PCSX2 itself to not require the additional ones or did they just get lost in the shuffle?

EDIT: Why the hell is my Warning Level still 50 percent!? That's not cool Sad
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#10
Please comment on widescreen hacks in the widescreen hack thread. Devina is managing widescreen hacks and considers which hacks are considered needed and stable. Possibly your widescreen hacks are just unknown to them.
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