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(04-27-2010, 11:16 AM)eliot_cougar Wrote: For everyone who loves this game...
If anyone is interested, I've made custom versions of GSDX plugin for Shadow of the Colossus with lowered (almost fixed) bloom effects... The game looks almost like in Software mode... Sky is visible now not only like continuous white background... I can send this version on request...
You can even ask me to send you special version with "bloom" completely disabled... It looks nice too, but a bit dark... All other effects work fine, shadows, DoF, blur, underwater and so on...
Based on GSDX r2897... Using these versions in other games may break graphics in very rare cases...
me me me me !! Can I get the plugin with lowered bloom fix plz.
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Hi eliot_cougar, i'm also interested in the custom plugins. Could you send me both versions with fixed and without bloom, please?
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04-27-2010, 11:03 PM
(This post was last modified: 04-27-2010, 11:03 PM by Innuendo.)
Eliot, did you include the old scaler in your mod as well by any chance?...
I'm interrested... could you send it to me? The HW fixed one
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04-27-2010, 11:16 PM
(This post was last modified: 04-27-2010, 11:24 PM by JudasKiss.)
@eliot_cougar
Im also interested in your mod's, can you please send them (or the Links) via PM.
I'd like to have both Version of your mod so that i can decide by myself what looks better for me.
Sry for my bad English, im from Germany.
Thx for your Work
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04-28-2010, 12:02 AM
(This post was last modified: 04-28-2010, 12:16 AM by eliot_cougar.)
@Innuendo:
I'm not sure what you're talking about... The fix overrides the scale of the "bloom" layer and has different coefficients for native resolution and scaling, I recall 1.8 for Native and 2.4*Scaler for non-Native... It simply adds black margins for that (additive) layer... The fix works better in Native resolution... I don't have patience to tweak scaling coefficients (and the size of the border) for other resolutions...
Anyway, it's not a PROPER fix for this bug, it's just a workaround that makes the game look "better"...
I think I should ask moderators if I am allowed to post a link to the custom GSDX plugin... There's already 4 requests for it...
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Nope, I'm sorry but this stuff isn't allowed for now.
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Well... hmm. I can tell you that it's unlikely to just be that, for the reason that DX10 already has a 16-bit convert shader. (DX9 has an incomplete implementation, it's ps_main1 in convert.fx).
Take a look at GSTextureCache*::Read and GSDevice*::CopyOffscreen
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i want the plugin eliot
Can send me?