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Shin Megami Tensei: Devil Summoner
#1
Anyone tried this game?

Got low performance (45 fps) in town area when there are lots of NPC walking around.
PC Specs: AMD FX 8350, 16GB RAM, GTX 780
Games beaten with PCSX2: Final Fantasy X, Final Fantasy XII, Persona 4
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#2
Read the configuration guide yet? Also try the newest SVN and enable the MTVU speedhack.
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#3
I've read guide, latest SVN, enabled MTVU, and playing around with speedhack already.

My guess is, this game is so heavily dependent on CPU power (must be 4.5GHz+?). The game using static 2D background and 3D character model.

Also, there is so little difference between gdsx software mode and hardware mode in town area.

The problem only appears in town area where there are lots of random character moving around.
PC Specs: AMD FX 8350, 16GB RAM, GTX 780
Games beaten with PCSX2: Final Fantasy X, Final Fantasy XII, Persona 4
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#4
Well yea, demanding scenes need a fast CPU Wink
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#5
Yea, now I wonder if there is a patch to disable NPC spawn in this game. Now that would be perfect. Though I doubt it that is even possible.
PC Specs: AMD FX 8350, 16GB RAM, GTX 780
Games beaten with PCSX2: Final Fantasy X, Final Fantasy XII, Persona 4
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#6
Upgrade from E8400 (45 fps in town) to i5 3570K (60 fps anywhere). Still got a graphic artifact dating back 3 years or more (exiting the PI agency for example).
C2D 8400 @ 3.3, 4 Go RAM, Nvidia 250 1 Go
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