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Shin Megami Tensei - Nocturne (Crash)
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Akaruz Offline
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Post: #8
RE: Shin Megami Tensei - Nocturne (Crash)
For me it was working the game since rev 530 ( and i was updating every single time ( Compiling myself or using the ones posted here on the forum )

The game only crashed 2 times ( 1 right when entering Yogi park at start , and in the end before floor 666 ) and both were random crashes

Some people advice to turn MGTS off , but losing too much FPS and playing through the entire game 2 times , i can say it does work nicely with MTGS on , SSE2 Gsdx and under 2880x1800 "internal res ), Dx10 on vista 64 ( 90% running at 60FPS , except on a few battles ) - no speed hacks at all

Beside might be the ssse3 plugin , try with the sse2

CPU - [PHENOM 9950 BE 3.0 GHZ | GFX - [Evga 260GTX]
OS - [Vista 64 Business] | RAM - [4GB Gskill 1066Mhz]
(This post was last modified: 03-01-2009 09:26 PM by Akaruz.)
03-01-2009 09:25 PM
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Messages In This Thread
Shin Megami Tensei - Nocturne (Crash) - bugga12 - 03-01-2009, 08:12 AM
RE: Shin Megami Tensei - Nocturne (Crash) - Maestro - 03-01-2009, 09:03 AM
RE: Shin Megami Tensei - Nocturne (Crash) - mird99 - 03-01-2009, 10:03 AM
RE: Shin Megami Tensei - Nocturne (Crash) - bugga12 - 03-01-2009, 05:39 PM
RE: Shin Megami Tensei - Nocturne (Crash) - Nneeve - 03-01-2009, 05:41 PM
RE: Shin Megami Tensei - Nocturne (Crash) - bugga12 - 03-01-2009, 06:20 PM
RE: Shin Megami Tensei - Nocturne (Crash) - mird99 - 03-01-2009, 08:59 PM
RE: Shin Megami Tensei - Nocturne (Crash) - Akaruz - 03-01-2009 09:25 PM
RE: Shin Megami Tensei - Nocturne (Crash) - bugga12 - 03-01-2009, 11:17 PM

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