CPU: Intel Core i7 4770K @ 3.9Ghz
GPU: Nvidia GTX 770 2048MB
Physical Ram: 8135MB DDR3 1600Mhz
OS: Windows 8.1 PRO x64 (All updates until 05/03/2015)
Build Description: PCSX2 1.2.1.r5873 Release Pack - Windows
If other please specify: N/A
BIOS Used: USA v02.00(14/06/2004) Console
EE/IOP - VUs: Default Settings
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Core GS Settings:
Frame limiter: OFF
Frame Skipping: Disabled
GS Plug-in Settings:
Renderer: Direct3D11 (Hardware)
D3D Internal Resolution: Custom 1920x1080
Enable Shade Boost: "Active" 60/50/50
Enable FXAA: "Active"
Enable FX Shader: "Active"
Texture Filtering: "Active/Half"
Anisotropic Filtering: "Active" 16x
Enable HW Hacks: "Active"
Half-pixel Offset: "Active"
EE Cyclerate: 1
VU Cycle Stealing: 0
All Hacks "Enabled" except "Enable fast CDVD"
Automatic game fixes
Amount of testing done (little/medium/much/completed-game): much
15 hours into the game, plays amazingly well at 60fps at all times and without any serious glitch I noticed.
Experienced Texture corruption when changing scenes, but solved it by changing the "D3D Internal Resolution" to "Custom" and forcing "Custom resolution" to "1920x1080"
Some 2D elements are a bit streched, but 3D elements are perfect and with the correct aspect ratio.
Minor Transparency related issue: In battle, character shadows are a bit glitched (Related to the HD Resolution I'm using). Can be solved by switching to Software mode (But I prefer to live with it and play in HD)
DX11 Hardware Rendering in 1080p (Walking around and talking with characters)
DX11 Hardware Rendering in 1080p (Tartarus Combat)
P.S. - Tried my best to avoid spoilers on these videos
Extra: On the second screenshot you can see the minor character shadow bug