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Shinobido Imashime Loading Screen Freezes / Stops
#1
Question 
Shinobido Imashime freezes on the loading screen after finishing any mission after the "2nd memory shard" mission.
I've tried changing the config to the best that I can from reading other threads and got the backyard screen from not freezing
but it seems no matter what I do (changing config and/or playing different missions before and/or after the problem)
I cannot get past the mission after the "2nd memory shard" mission.

the console does not show any error messages and PCSX2 does not stop running.
It just stays on the loading screen.
The game runs fine and smooth on default setup. though I do have the Clamp set to full as advised in another thread.

I will apologize in advance if there was a thread with the same issue, I was not able to find it.

I'm a newbie here so plz let me know if there's any info I should add to make it easier for ppl to help me.

Thanks

Screenshot of the Loading screen freeze
   

Below is the console log.

----------------------------------
Using Latest PCSX2 1.4.0

Host Machine Init:
Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
Physical RAM     =  8075 MB
CPU name         =  Intel® Core™ i5-2520M CPU @ 2.50GHz
Vendor/Model     =  GenuineIntel (stepping 07)
CPU speed        =  2.491 ghz (4 logical threads)
Graphic = Intel HD3000
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 1fbae3ff
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\gsdx32-avx.dll 
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\lilypad.dll 
Binding SPU2: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\spu2-x.dll 
Binding CDVD: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\cdvdGigaherz.dll 
Binding  USB: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\USBnull.dll 
Binding   FW: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\FWnull.dll 
Binding DEV9: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 218ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\usr\Documents\PCSX2\roms\*\*.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1953910 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
 ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
 <20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_660.91;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_660.91;1) Game CRC = 0x084A6677, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_660.91;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_660.91;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_660.91;1
0 00100000 00514c00 ..................................................................................
Loaded, cdrom0:¥SLPM_660.91;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLPM_660.91;1'Tongue2c=00100008
vatest 1 0.100000 0.100000 
heap alloc ok
0.1000000.100000CdVdInit----------
  DEV:[CD-ROM]
  PATH:[¥]
IOP Replace:cdrom0:¥IOP¥MODULES¥IOPRP300.IMG;1
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥MODULES¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥TORASE.IRX;1 args 0 arg 
ToraSE Ver 1.0
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥TORAST.IRX;1 args 0 arg 
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥MCSERV.IRX;1 args 10 arg thpri=104
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥USBD.IRX;1 args 0 arg 
USB Driver (Version 1.4.0)
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥USBPSPCM.IRX;1 args 7 arg -psp=1
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥CDVDSTM.IRX;1 args 0 arg 
loadmodule: id 35, ret 2
sceMpegIsEnd pattern found! Recompiling skip video fix...
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#2
Do you have another ps2 console ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(07-09-2016, 07:07 AM)jesalvein Wrote: Do you have another ps2 console ?

Do you mean like a US console for a US bios or something like that?
Reply
#4
how many physical PS2 consoles do you own, which region ? which model ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(07-09-2016, 08:11 AM)jesalvein Wrote: how many physical PS2 consoles do you own, which region ? which model ?

I only own a japanese one, but I can probably borrow a friend's which I'm guessing is US not sure of the model right now.
So you're saying that changing the bios to a different one may solve it?
Reply
#6
You're screwed then.
that very early model is known to cause problems in pcsx2.
sorry for you.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
(07-09-2016, 08:22 AM)jesalvein Wrote: You're screwed then.
that very early model is known to cause problems in pcsx2.
sorry for you.

OK, thanks for the advise.

I'll just try to see what I can do about the console, but any advise that I could maybe get on setup?
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