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Silent Hill 2 - Director's Cut [SLES 51156] (E)
#1
status=5;
version=1.3.0;
console=PS2;
crc=6BBD4932;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#2
PC Specs:

CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
GPU: AMD Radeon HD 5850 1024MB

Build Description: PCSX2 1.3.0 Git 2014/06/07 - Windows
GSdx 0.1.16 SSE41
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.8.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0

BIOS Used: USA v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Defaults + MTVU (Multi-Threaded microVU1)

Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game): completed-game



Comments:
Work fine at 50 fps in Hardware mode with a few slowdowns (30-35 fps) at some screens.

Using any resolution other than native cause some glitches with FMV videos.

For screen shaking with FMVs just change Interlacing with (F5). Blend tff seems to work fine in my case.

In Gdsx plugin Hardware Mode Settings with 1 click at Texture Filtering i've notice a strange glitch when pausing the game. The screen begin to blur and fill with ruined textures but when you try to unpause the game everything return to normal. With 2 clicks at Texture filtering (GRAYED) pause work without the glitch.

Software mode seems to work fine without any of the above glitches.

Bugs:
None


Status
Playable


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