Silent Hill - Shattered Memories [SLUS 21899] (U)
#1
status=5;
version=1.7.0;
console=PS2;
crc=61A7E622;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#2
PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5754- Windows
GSdx r5752 SSSE3
LilyPad 0.11.0 r5403
cdvdGigaherz 0.8.0 r5692
USBnull Driver 0.7.0 r5684
SPU2-X 2.0.0 r5733
DEV9null Driver 0.5.0 r5684
FWnull Driver 0.7.0 r5684
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

Enable INTC spin Detection.

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): much

Comments:

Game works fine at pretty slow speed in Gsdx software mode.

Bugs:

It is compulsory to enable INTC spin detection to make this game work correctly else cut scenes don't finish properly and there are missing sounds in cut scenes too.

Also using GSdx HW mode most of the environment is black. Using Skip draw =1 fixes it somewhat but removes most of the ingame lightning effects too. Zerogs behaves like GSdx HW mode with skipdraw.

Status
Playable
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#3
PC Specs:
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz
GPU: PALIT GeForce GT 1030 @ 2 GB


OS:Windows 8.1 x64
Build Description: PCSX2 Nightly - v1.7.2095 Release Pack - Windows 


If other please specify: N/A


BIOS Used: Europe v02.00(14/06/2004) Console


EE/VU Clamp modes: Standard
EE/VU Rounding: Standard


Speedhacks Used:
Standard Speedhackers


Enable HW Hacks:
* Fast Texture Invalidation


Gamefixes Used: N/A


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:
The game runs at 1440p (2K) 60 FPS, no freezes and brakes.


Bugs: 
Over the years, the game there were problems with the flashlight, graphics and sound, and now they are fixed.


Status:
Playable


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