I'm pretty sure these have been answered before and I could've done some more lurking, but then again most of the threads I find are from 2008 and I figured things might have changed along the years and maybe someone will feel glad to help, so I'll just ask anyway.
First, what's the explanation on interleaving? Do games benefit from the extra visual sharpness, the illusion of slightly increased resolution, or is it just a performance thing? I noticed that in some games with low native resolution using weave tff/bff will somewhat make things look sharper.
Also, is the ps2 hardware able to do deinterleacing? I noticed that newer CAVE shooters such as Ibara and Mushimesama use interleaving in the emulator, but when played on the real thing it looks motion blurred, almost kinda like the Blend bff/tff filter. OR am I just seeing things?
Out of curiosity, why do so many games use it?
Second, dumb question, technically European games run at 50hz or 50fps in PAL-M mode but they still seem to run at more or less the same speed as NTSC games anyway. Since it's technically rendering 10 frames less, does running in PAL mode give it a small performance boost?
Third, I'm sure this was answered by the sticky, does pcsx2 benefit in anyway from multiple CPU cores without enabling the MTVU speedhack at all? Is it better to have a single core with lots of ghz of clock or multiple cores running at a lower clock?
Also, can I edit hotkeys? Assign custom hotkeys to other menu functions, such as toggling null renderer or something?
Thanks in advance.
First, what's the explanation on interleaving? Do games benefit from the extra visual sharpness, the illusion of slightly increased resolution, or is it just a performance thing? I noticed that in some games with low native resolution using weave tff/bff will somewhat make things look sharper.
Also, is the ps2 hardware able to do deinterleacing? I noticed that newer CAVE shooters such as Ibara and Mushimesama use interleaving in the emulator, but when played on the real thing it looks motion blurred, almost kinda like the Blend bff/tff filter. OR am I just seeing things?
Out of curiosity, why do so many games use it?
Second, dumb question, technically European games run at 50hz or 50fps in PAL-M mode but they still seem to run at more or less the same speed as NTSC games anyway. Since it's technically rendering 10 frames less, does running in PAL mode give it a small performance boost?
Third, I'm sure this was answered by the sticky, does pcsx2 benefit in anyway from multiple CPU cores without enabling the MTVU speedhack at all? Is it better to have a single core with lots of ghz of clock or multiple cores running at a lower clock?
Also, can I edit hotkeys? Assign custom hotkeys to other menu functions, such as toggling null renderer or something?
Thanks in advance.