Posts: 1.225
Threads: 332
Joined: Aug 2005
Reputation:
3
Location: England
08-17-2005, 03:18 AM
(This post was last modified: 06-23-2020, 01:12 PM by Bositman.)
status=5;
version=1.7.0;
console=PS2;
crc=73E68475;
img_t=1180563245j02;
img_f=1180563251j02;
wikiurl=
Link;
» Beta Tester for PCSX2 | Satourne | nullDC | Dolphin «
» Core i7 950 D0 @ 3.07GHz | GeForce GTX 480 | 6GB DDR3 Tri Channel «
Posts: 242
Threads: 5
Joined: Oct 2019
Reputation:
4
Location: Russia
06-22-2020, 09:16 PM
(This post was last modified: 06-22-2020, 09:18 PM by ANd93ml.
Edit Reason: Wrong emulator version
)
PC Specs:
CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB
Build Description: PCSX2 1.7.0-dev-90 (Windows 7 SP1)
If other please specify: N/A
BIOS Used: Europe v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 4x Native, Bilinear (PS2) Texture Filtering, FXAA Shader, Texture Filtering of Display (disabled)
GSdx HW Hacks: None
Speedhacks Used:
INIT Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU, EE Cycle Skipping 1 (Mild)
Gamefixes Used:
N/A
Amount of testing done: much
Comments:
* Graphic and gameplay bugs not found.
* Game has huge speed drawdowns, but this can be fully offset by the activation of the above speedhacks.
Bugs:
* One of loading screen loads GS on 100 percent for an unknown reason.
Status
Playable