04-25-2016, 07:14 PM
Hi! I've just registered to PCSX2 forums. I wanted to share something with users (like me) who don't have a strong CPU. I have a Core2quad Q9550 and an ATI Radeon HD 6970 2GB. Unfortunately PS2 emulation in 32 bits is extremely complicated for my config and specifically for demanding games like soulcalibur3.
Althought I managed to get 49~53fps with this CPU and a dev build : pcsx2-v1.5.0-dev-630-g67e9559-windows-x86 (compiled by Gregory).
(By the way isn't there an alpha 1.6 64 bit build available for testing ?, oops ... I'm impatient sorry xD).What did I do to get these better results ?
First in emulation properties:
EE/IOP >>> Set EE/FPU round mode to "nearest". Clamp mode remains to "normal" even if "none" can slightly improve FPS (in order to avoid bugs and glitches if "none" is selected)
VUs >>> Same thing.
GS >>> Tick "deactivate frame limiting"
Windowed mode : Tick "deactivate resizing border" (sorry I don't remember the exact name in english) and choose widescreen if you want to play in wide screen.
Speed hacks : tick INTC spin detection, wait loop detection, mvu flah hack and mtvu.
Last steps for plugins :
SPU : Mixing settings : nearest/ fastest bad quality. I ticked "disable effects processing".
renderer: Xaudio2, Sync mode : Timestretch.
Click on "configure" to lower as much as possible settings for "sequence lenght", "seekwindow size" and "overlap" to get another good speed up.
Hopefully I didn't get any bad sound with both soulcalibur 3 and tekken 5.
GSDX : Direct3D9 , interlacing : auto , allow 8 bit textures , internal resolution : custom (1000) (1000)** [No need to tick align sprite hack with these settings]. Native resolution didn't change anything at all for me in terms of FPS. Texture filtering : Bilinear PS2, CRC hack level Full, logarythmic z and Alpha Correction
** 60hz mode/resolution is required to get a proper display for custom "1000:1000" resolution (you can set it to 1200:1200 as well)
Althought I managed to get 49~53fps with this CPU and a dev build : pcsx2-v1.5.0-dev-630-g67e9559-windows-x86 (compiled by Gregory).
(By the way isn't there an alpha 1.6 64 bit build available for testing ?, oops ... I'm impatient sorry xD).What did I do to get these better results ?
First in emulation properties:
EE/IOP >>> Set EE/FPU round mode to "nearest". Clamp mode remains to "normal" even if "none" can slightly improve FPS (in order to avoid bugs and glitches if "none" is selected)
VUs >>> Same thing.
GS >>> Tick "deactivate frame limiting"
Windowed mode : Tick "deactivate resizing border" (sorry I don't remember the exact name in english) and choose widescreen if you want to play in wide screen.
Speed hacks : tick INTC spin detection, wait loop detection, mvu flah hack and mtvu.
Last steps for plugins :
SPU : Mixing settings : nearest/ fastest bad quality. I ticked "disable effects processing".
renderer: Xaudio2, Sync mode : Timestretch.
Click on "configure" to lower as much as possible settings for "sequence lenght", "seekwindow size" and "overlap" to get another good speed up.
Hopefully I didn't get any bad sound with both soulcalibur 3 and tekken 5.
GSDX : Direct3D9 , interlacing : auto , allow 8 bit textures , internal resolution : custom (1000) (1000)** [No need to tick align sprite hack with these settings]. Native resolution didn't change anything at all for me in terms of FPS. Texture filtering : Bilinear PS2, CRC hack level Full, logarythmic z and Alpha Correction
** 60hz mode/resolution is required to get a proper display for custom "1000:1000" resolution (you can set it to 1200:1200 as well)
Not bad for a low end configuration xD