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Sly Cooper and the Thievius Raccoonus [SCUS 97198] (U)
#1
status=4;
version=1.4.0;
console=PS2;
crc=C77AF2CA;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 29 12 2012 1.1.0 r5492- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [28 12 2012]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs near full speed.

Bugs:

N/A

Status
Playable
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
Don't know for this version but for the PAL version this game run much better with SuperVu instead of microVU, it run at fullspeed on my FX-8350, and do not activate Allow 8 bit texture because it will make the GPU load really too high even for a Radeon 6950.
I'm wondering if the devs can do something with the performance of this game which are really better on SuperVu than microVU.
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#4
SuperVU is optimized for speed, where microVU is optimized for compatibility, so you choose which one you need.
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#5
Well, both are optimized for speed but mVU does it while staying within the VU specs Wink
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#6
PC Specs:
CPU: Intel Core i7 @ 4Ghz
GPU: Nvidia GTX 770 2GB

Build Description: pcsx2 latest git (2014/12/02 v1.2.1-728-g7328e55)
GSdx 20141202231058 [02 12 2014]
LilyPad Scp r5875 0.11.0
cdvdGigaherz 0.9.0 [02 12 2014]
USBnull Driver 0.7.0 [02 12 2014]
SPU2-X 2.0.0 [02 12 2014]
DEV9null Driver 0.5.0 [02 12 2014]
FWnull Driver 0.7.0 [02 12 2014]
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

NVIDIA hack in gsdx

Amount of testing done (little/medium/much/completed-game): medium

Bugs:

graphics distortion where ground becomes black plane after dying; switching to software mode and back again can fix this after it happens (or F9 twice), but it'll come back next time after dying

a bug where even if perfectly aligned, the player doesn't grab onto objects properly when circle is pressed (I think). it seems after research this bug also occurs on console when using gameshark or something similar before booting the game?

Status
Playable
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#7
Has anyone gotten past the circle button bug? I'm stuck at the beginning of the level because I cannot grab the hook in order to go over the wall
My PC Specifications
MOBO: ASUS X99-A II
CPU: Intel Core i7-6800K 3.4Ghz
RAM: 32GB 2400MHz DDR4
Graphics Card: ZOTAC Geforce GTX 970 4GB
Operating System: Windows 10 Home Edition with latest updates
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#8
This isn't a support section, please post in the General Discussion and Support section
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#9
PC Specs:

CPU: Intel Core i5 @ 3.40Ghz
GPU: Nvidia GTX 970 4095 MB

Build Description: Latest Git PCSX2 1.5.0-20161213235458 - compiled on Dec 13 2016 - Windows

BIOS Used: USA v02.20(10/02/2006) Console

GSdx  20161213235458 1.1.0
LilyPad 20161213235458 0.12.0
cdvdGigaherz 2016121323548II 0.11.0
USBnull Driver 20161213235458 0.7.0
SPU2-X 20161213235458 2.0.0
DEV9null Driver GiGaHeRz's Dev9 Driver 0.4.0
FWnull Driver 20161213235458 0.7.0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Preset #3(Balanced) Used

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: Completed

Comments:

The game is playable when using the latest git version. I encountered the circle button bug when I used PCSX2 version 1.4.0 (possibly due to the widescreen patch bundled in this version). I would like to note that I completed the whole game on 83% (which is all story, and you obtaining all clues to open the vaults). The remaining 17% is all time trials, and I did not experience any problems with these. I just cannot for the life of me ever be able to beat these time trials.

Bugs:

While I was able to complete the whole game; I did encounter a vault bug in game (Nothing critical, and could be a one time play through). In "Fire in the sky" the level titled "Duel by the Dragon". In order to open the vault to recover this levels page of the Thievius Raccoonus; you must beat the fifth/final member of the Fiendish Five. Upon collecting all the clue bottles Bentley will tell you he cannot decipher the code because it's "in an ancient Owl dialect", and then proceeding with you having to beat the final member of the Fiendish Five. This was the first play through (out of hundreds I've done on console) that I was able to open the vault despite the fact that I had not beaten the final member just yet.

Status
Playable


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My PC Specifications
MOBO: ASUS X99-A II
CPU: Intel Core i7-6800K 3.4Ghz
RAM: 32GB 2400MHz DDR4
Graphics Card: ZOTAC Geforce GTX 970 4GB
Operating System: Windows 10 Home Edition with latest updates
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