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So, Is there any chance pcsx2 will use more CPU cores in the future?
#1
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#2
if it brings some significant benefits to emulation and if someone completely rewrites gsdx & pcsx2, then maybe...
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
IMO I think, it's better to improve the GPU algorithms to get a increase in frame rate rather than having more support for cpu cores. about support for more cpu cores, it's a really hard task to implement the way on how the specific number of threads communicate with each other. so, it actually requires a complete rewrite of the code.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

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#4
Maybe, but it's probably not worth the hassle though. I'm pretty sure the components that are the best suited for this already run on their own threads.
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#5
I would say somebody will implement upscaling in the software renderer sooner or later...
And then you have infinitely large amount of threads available.
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