So was Shadow of the Colossus' fps limited?
#1
I ran the game at 60fps with some drops to 40-45fps but it's as if the game runs on 15-30 fps like on an original PS2.
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#2
yes the maximum FPS you get on SotC is ~20

the game uses a weird Frameskipping and Vu cycling to get it done on PS2
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#3
PCSX2 reports virtual fps, not real fps. If you're getting frame dips go down the list of speedhack combos in this order:

http://forums.pcsx2.net/Thread-Shadow-of...t-settings

SOTC is a curious game... it wants to run at 60fps on pcsx2 even though it was 30fps on ps2. Setting EE to 2 will lock exploration to 30fps but you'll still get dips to 20fps during battles (regardless of your PC specs). I couldn't find a setting to get universal 30fps
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#4
I see... I'll tweak the settings some more and I'll report back what i get
CPU: Intel Core i5-3470 Quad Core @ 3.6GHz
RAM: 8GB
GPU: Nvidia GeForce GTX 660 Ti
OS: Windows 7 Ultimate x64
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#5
Alright I found some stuff after testing it a bit:

Best Shadow of the Colossus Configuration:

* Enable all speedhacks
* Disable any gamefixes
* VU Cycle Stealing: EE 2 VU 2
* 50-60fps exploration, 30fps average battle/unmounted Agro around
(most consistent and optimum settings in my experience, and even smoother than on an original PS2)
* Slight slowdown when bringing up the map
* Slight slowdown when entering/exiting the shrine
* Some wierd shadow on Wander's model in certain angles
* Runs EVEN smoother fps if using Native resolution


Specs: PCSX 9.8

Proccessor Intel i3-2120 @ 3.30GHz ~3.3GHz
2GB RAM
Nvidia GeForce GTX 550Ti

Settings:

-- GSDX11
-- Texture Filtering ON
-- 8 bit Graphics ON
-- Internal resolution 1920x1080 widescreen (or use 3x scaling if using 4:3)
-- Everything else (EE, IOP, etc...) is pretty much on default
CPU: Intel Core i5-3470 Quad Core @ 3.6GHz
RAM: 8GB
GPU: Nvidia GeForce GTX 660 Ti
OS: Windows 7 Ultimate x64
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