04-01-2016, 01:31 PM
(This post was last modified: 04-01-2016, 01:51 PM by soundsavant.)
Below is my original post. I thought ticking a game fix helped, but it didn't. Apparently the ONLY WAY I can get Socom to run without any graphical glitches is to move the EE cyclerate slider in the hacks section to -1. I use the MTVU 3+ core speedup and it plays like a normal PS2, but there is another problem with this. It has those huge fps drops you would experience on a real PS2. I don't get why I'm stuck with butter smooth gameplay but it isn't worth it with horrendous graphical errors. Or, I can play without any graphical errors and experience the terrible fps drops I wanted to leave behind on the old PS2 days. Can anyone explain what is going on here?
ORIGINAL POST
System specs:
CPU : FX-6300 OC'ed @ 4.4ghz stable
GPU : Sapphire Tri-X r9 290 1000,1300 no OC
My problem is this. I get the rainbow texture glitch and garbled HUD words/text fairly often throughout a level. I'm using custom internal resolution at 1280x720. I've tried 4:3 and 16:9. I noticed this emulator doesn't like OpenGL with AMD cards... So, I've tried D3D11 hardware and software both. I have also tried both those plugin settings with speedhacks set to PRESET 1 safest with everything off and MTVU turned on as well. It's fairly disappointing considering the game play is very smooth, but I can't seem to get past these random texture problems. Also is there a way to make objects appear faster? It seems like I have to run up close to certain objects in a level sometimes for them to appear and then they disappear when I go into the distance.
Link to images: https://www.dropbox.com/s/eeifzy9n1rza3i...d.png?dl=0
https://www.dropbox.com/s/mpc17vttbu796w...2.png?dl=0
It does this the most often, sometimes the crosshair, player models, and background/sky textures flicker as well until I start moving again.
ORIGINAL POST
System specs:
CPU : FX-6300 OC'ed @ 4.4ghz stable
GPU : Sapphire Tri-X r9 290 1000,1300 no OC
My problem is this. I get the rainbow texture glitch and garbled HUD words/text fairly often throughout a level. I'm using custom internal resolution at 1280x720. I've tried 4:3 and 16:9. I noticed this emulator doesn't like OpenGL with AMD cards... So, I've tried D3D11 hardware and software both. I have also tried both those plugin settings with speedhacks set to PRESET 1 safest with everything off and MTVU turned on as well. It's fairly disappointing considering the game play is very smooth, but I can't seem to get past these random texture problems. Also is there a way to make objects appear faster? It seems like I have to run up close to certain objects in a level sometimes for them to appear and then they disappear when I go into the distance.
Link to images: https://www.dropbox.com/s/eeifzy9n1rza3i...d.png?dl=0
https://www.dropbox.com/s/mpc17vttbu796w...2.png?dl=0
It does this the most often, sometimes the crosshair, player models, and background/sky textures flicker as well until I start moving again.