[Solved] FATAL FRAME III problem (after listening )
#21
(01-01-2014, 03:50 PM)refraction Wrote: That's fine, i understand that. I just wanted to know which one of the two causes the freeze, if it's MTVU it needs adding to the list of games with problems using MTVU, if it's the sound plugin, we need to have a look at that and try to correct the problem.

i think the big probs in this game in sound plugin spu2-x,after i see my emu log,thrs in screen write like this if i not wrong "apu/ipu normal 1 failed",i dont remember which apu or ipu,in mtvu,in my case just pretend laggy from my listening.. Smile
Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1
Intel® Core™2 Duo CPU E7500 @ 2.93GHz (2 CPUs), ~2.9GHz
2048MB RAM
NVIDIA GeForce GT 220 (1746 MB)
128bit

私はあなたに非常に近いです
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#22
okay so spu2-x causes freeze
mtvu causes slowness in cutscenes (that right?)

Thanks Smile
[Image: ref-sig-anim.gif]

Reply
#23
(01-01-2014, 03:59 PM)refraction Wrote: okay so spu2-x causes freeze
mtvu causes slowness in cutscenes (that right?)

Thanks Smile

no prob mate... Smile
Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1
Intel® Core™2 Duo CPU E7500 @ 2.93GHz (2 CPUs), ~2.9GHz
2048MB RAM
NVIDIA GeForce GT 220 (1746 MB)
128bit

私はあなたに非常に近いです
Reply
#24
Can we have a save file of that spot?
Reply
#25
hi mate..
sorry i dont have any prev safe file,coz,i done completed this game once..if u wanna see the spot,u can see my prev pict when the probs appear,btw,the character not be freeze,just banished from the screen,if press the map using default (L2),u will see the position is left top map from the room rei,after listening Rei automatically change with this spot...
Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1
Intel® Core™2 Duo CPU E7500 @ 2.93GHz (2 CPUs), ~2.9GHz
2048MB RAM
NVIDIA GeForce GT 220 (1746 MB)
128bit

私はあなたに非常に近いです
Reply
#26
@rama

The game runs without problems, obviously makes the widescreen hack problems.

Code:
PCSX2 1.1.0.r5766  - compiled on Dec  6 2013
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  16303 MB
    CPU name         =  Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
    Vendor/Model     =  GenuineIntel (stepping 04)
    CPU speed        =  3.699 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fbee3bf
    x86EFlags        =  2c100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\GSDX v.0.1.16 SSE4.01 - SVN - R.5764 - BETA.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\X-PAD v.0.2.0 - SVN - R.5764 - BETA.dll
    Binding SPU2: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\SPU2-X v.2.0.0 - SVN - R.5764 - BETA.dll
    Binding CDVD: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\CDVDOLIO v.0.1.0 - SVN - R.5764 - BETA.dll
    Binding  USB: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\USBNULL v.0.7.0 - SVN - R.5764 - BETA.dll
    Binding   FW: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\FIREWIRENULL v.0.7.0 - SVN - R.5764 - BETA.dll
    Binding DEV9: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\DEV9NULL v.0.5.0 - SVN - R.5764 - BETA.dll
Plugins loaded successfully.

(GameDB) 9645 games on record (loaded in 129ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: G:\Virtual CloneDrive PS2 Games (.iso)\Fatal Frame III - The Tormented - ''NTSC - U'' - (PS2)\Fatal Frame III - The Tormented - ''NTSC - U'' - (PS2).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1519216 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\Memcards\01 - Playstation 2 - MemCard - (PS2).ps2
McdSlot 1: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\Memcards\02 - Playstation 2 - MemCard - (PS2).ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.44;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.44;1) Game CRC = 0x2ADBA7BC, EntryPoint = 0x00100134
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.44;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.44;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.44;1
0 00100000 00270110 ........................................
Loaded, cdrom0:¥SLUS_212.44;1
start address 0x100134
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
> Selected savestate slot 0
Loading savestate from slot 0...
    filename: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\sstates\SLUS-21244 (2ADBA7BC).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(UpdateVSyncRate) Mode Changed to Progressive Scan.
(UpdateVSyncRate) FPS Limit Changed : 60.00 fps
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...


Attached Files Thumbnail(s)
           
MB: Gigabyte GA-X79-UP4 - Intel® X79 Express Chipset
CPU: Intel® Core™ i7-4960X CPU @ 3.60 GHz / TBF2.0 @ 4.00 GHz
RAM: 4x 8192 - 32 GB Corsair Vengeance® Pro Series DDR3-2133 PC3-17066 CL11
GFX: Gigabyte® Nvidia® GeForce™ GTX TITAN X - 12 GB GDDR5 (GV-NTITANXXTREME-12GD-B)
OS - MS - Windows 10 - Professional
MS - XBox Series X - With Activated Developers Mode




Reply
#27
(01-01-2014, 07:50 PM)Cole Wrote: @rama

The game runs without problems, obviously makes the widescreen hack problems.

Code:
PCSX2 1.1.0.r5766  - compiled on Dec  6 2013
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  16303 MB
    CPU name         =  Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
    Vendor/Model     =  GenuineIntel (stepping 04)
    CPU speed        =  3.699 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fbee3bf
    x86EFlags        =  2c100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\GSDX v.0.1.16 SSE4.01 - SVN - R.5764 - BETA.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\X-PAD v.0.2.0 - SVN - R.5764 - BETA.dll
    Binding SPU2: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\SPU2-X v.2.0.0 - SVN - R.5764 - BETA.dll
    Binding CDVD: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\CDVDOLIO v.0.1.0 - SVN - R.5764 - BETA.dll
    Binding  USB: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\USBNULL v.0.7.0 - SVN - R.5764 - BETA.dll
    Binding   FW: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\FIREWIRENULL v.0.7.0 - SVN - R.5764 - BETA.dll
    Binding DEV9: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\DEV9NULL v.0.5.0 - SVN - R.5764 - BETA.dll
Plugins loaded successfully.

(GameDB) 9645 games on record (loaded in 129ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: G:\Virtual CloneDrive PS2 Games (.iso)\Fatal Frame III - The Tormented - ''NTSC - U'' - (PS2)\Fatal Frame III - The Tormented - ''NTSC - U'' - (PS2).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1519216 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\Memcards\01 - Playstation 2 - MemCard - (PS2).ps2
McdSlot 1: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\Memcards\02 - Playstation 2 - MemCard - (PS2).ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.44;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.44;1) Game CRC = 0x2ADBA7BC, EntryPoint = 0x00100134
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.44;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.44;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.44;1
0 00100000 00270110 ........................................
Loaded, cdrom0:¥SLUS_212.44;1
start address 0x100134
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
> Selected savestate slot 0
Loading savestate from slot 0...
    filename: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\sstates\SLUS-21244 (2ADBA7BC).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(UpdateVSyncRate) Mode Changed to Progressive Scan.
(UpdateVSyncRate) FPS Limit Changed : 60.00 fps
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Impossible blend for D3D: (Cd - Cs) * As + Cd
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

the main problem isn't there.but in after any listening cassette/tape in next hours in room Rei,will be can't skip this,coz,u must listening it,if won't,then the next chapter will not opened...

u must test the probs in the real world not the dream world,u will see soon,please see my attachment file with this probs..
Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1
Intel® Core™2 Duo CPU E7500 @ 2.93GHz (2 CPUs), ~2.9GHz
2048MB RAM
NVIDIA GeForce GT 220 (1746 MB)
128bit

私はあなたに非常に近いです
Reply




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