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Sorry for double-posting, but I wanted to bump because of something (important?): I have noticed that these major glitchy textures and buggy bloom-effects only occur when using OpenGL. These issues do not occur on Dx11 (On Dx11, there is only a slight glitchy texture on the left)
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Yes a lot of effects are emulated in OpenGL, so that might mean a few bad ones do sneak through. Most of these are hard disabled on DX
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