05-16-2017, 12:08 PM
(This post was last modified: 05-17-2017, 06:18 AM by Uncle Benis.
Edit Reason: update
)
Long story short: before a new voice line/sfx plays, or in the middle of the new voice line/sfx, the emulation freezes for a moment and continues normally afterwards.
Same with FMVs except worse, the emulation freezes every odd second making it unwatchable on first load, on every subsequent playback however works without a problem.
Examples:
Soul Nomad, Front Mission 4
Voice lines randomly hang the emulation for a second and continue normally. May affect every line in an entire dialogue, may not affect the entire dialogue at all.
Armored Core 3
When a new map is loaded, the emulation starts micro-freezing every odd second and gets worse with any new sound or 3d model introduced. Setting the game or the emulation on pause for a minute solves the issue on current and subsequent visits to the same mission via save/load.
Viewtiful Joe
FMVs freeze every odd second, pausing-resuming the emulation momentarily fixes the problem for current and subsequent playbacks of the FMV. The issue reappears when the emulator is completely closed and restarted.
All 3 examples are present in every other game across the board in some way or another.
All 3 examples persist across all hardware and software modes.
All 3 examples persist across 1.4.0 stable as well as latest nightly.
Appears visually as a short freeze as well as sound dropping out and FPS counter in the window dropping from 60 to 40 and back up to 60. Log window doesnt show anything when that happens.
From what little understanding of tech Ive got Ive narrowed down the possible causes of the issue to the following:
Decompressing issues working the disc image
Data streaming bottleneck of some kind
Obscure codec issues that only ever appear in the context of this emulator, which doesnt explain hitching when loading new models in AC3
Hardware:
i7 7700k stock clock
8gig Hyper X DDR4 2400
Intel HD630 Integrated Graphics (runs everything across the board at 60 FPS without non-default speedhacks despite claims of incompatibility, no other issues whatsoever)
Run of the mill HDD
Win7
EDIT:
Aight so after a little more experimenting I figured out that data streaming from the HDD has to be the problem, since running from a RAMdisk eliminates the issue entirely.
I still dont have a solution tho since the HDD itself never had made any problems of this kind and performance analysis and testing for faults did not show any issues with it.
So far I disabled windows indexing for good measure but that did not help sadly.
Same with FMVs except worse, the emulation freezes every odd second making it unwatchable on first load, on every subsequent playback however works without a problem.
Examples:
Soul Nomad, Front Mission 4
Voice lines randomly hang the emulation for a second and continue normally. May affect every line in an entire dialogue, may not affect the entire dialogue at all.
Armored Core 3
When a new map is loaded, the emulation starts micro-freezing every odd second and gets worse with any new sound or 3d model introduced. Setting the game or the emulation on pause for a minute solves the issue on current and subsequent visits to the same mission via save/load.
Viewtiful Joe
FMVs freeze every odd second, pausing-resuming the emulation momentarily fixes the problem for current and subsequent playbacks of the FMV. The issue reappears when the emulator is completely closed and restarted.
All 3 examples are present in every other game across the board in some way or another.
All 3 examples persist across all hardware and software modes.
All 3 examples persist across 1.4.0 stable as well as latest nightly.
Appears visually as a short freeze as well as sound dropping out and FPS counter in the window dropping from 60 to 40 and back up to 60. Log window doesnt show anything when that happens.
From what little understanding of tech Ive got Ive narrowed down the possible causes of the issue to the following:
Decompressing issues working the disc image
Data streaming bottleneck of some kind
Obscure codec issues that only ever appear in the context of this emulator, which doesnt explain hitching when loading new models in AC3
Hardware:
i7 7700k stock clock
8gig Hyper X DDR4 2400
Intel HD630 Integrated Graphics (runs everything across the board at 60 FPS without non-default speedhacks despite claims of incompatibility, no other issues whatsoever)
Run of the mill HDD
Win7
EDIT:
Aight so after a little more experimenting I figured out that data streaming from the HDD has to be the problem, since running from a RAMdisk eliminates the issue entirely.
I still dont have a solution tho since the HDD itself never had made any problems of this kind and performance analysis and testing for faults did not show any issues with it.
So far I disabled windows indexing for good measure but that did not help sadly.