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Sparking - Budokai Tenkaichi 3 trainer/editor
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miseru99 Offline
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Post: #1
Sparking - Budokai Tenkaichi 3 trainer/editor
I guess Final Fantasy monopoly over editors/trainers ends.;p

Here it goes - Sparking - a Budokai Tenkaichi 3 trainer/editor, works in EU, US and JP(Sparking Meteor) versions.
Latest version:
-Sparking!x3hf,
Older versions(in case of new bugs or whatever) :
-Sparking!x3h,
-Sparking!x2.
Warning: Requires PCSX2 0.9.8 or later
(basically any version with new pnach file system/organized memory, so 0.9.7+ actually, but I dunno exact revision, I checked 0.9.6 and all I can say for sure, that I'm not gonna support it, never ever and damn I glad pcsx2 changed the way it did, any of the more advanced functions of this trainer would be nearly impossible to make on those ancient pcsx2 versionsTongue).
Probably an important info: the program attaches to the first process which has "pcsx2" string included, you'll have to press "attach to PCSX2" if the pcsx2 wasn't running when you opened the trainer.
Now also has an option to open choosen process and/or choose game version manually in case of unexpected problems.

Currently the interface is packed with loads of stuff(umm quite a mess;], but very functional), soo a small pic and a short description:
   
From the top:
-Titlebar with connection info,
-Options to attach trainer to pcsx2, general help describing the program and a small, but powerfull Potara Editor hidden in there,
-Music and sound sliders normally hidden deep in the menus,
-Gameplay cheats divided on player 1 and 2 and a button to activate cheats between 2 modes(story mode based on aob scans, and faster hardcoded cheats for normal modes), or deactivate them completely,
-Dragon Sim codes,
-Some general codes like Disc Fusion patch, infinite Dragonballs, turning off all gameplay cheats at once or unlocking 100% game,
-Widescreen with choice of 16:9/16:10 and off - 4:3(affected by activate checkbox from no 3 as well),
-Timer which can be changed from ingame(click on SetTimer to make it green, then move the slider),
-Power Up Profiler/Limit Break cheat, pretty much my main reason of creating this "tool", basically it allows to set different gameplay codes which will be automatically changed based on the level chracter gets which currently is based on that character HP with added ways to gather it during gameplay as a reward for combos and other stuff, the idea is to allow setting somewhat customized fights and soo add some fun to normal duels with friends or cpu,
-You can now also change some of the previously hardcoded stuff like multipliers, feel free to abuse it if you feel like billions of hp is better than thousands,
-If you want to set the sliders of transformation bonus to 0, click on it's label(text), read general help in the trainer for more info on that feature,
-Limit Break II cheat which also also has an HP pool that works kind of like a stamina bar which works a bit different way for some chars(for example SSJ3 has huge drain of it) it can be regenerated using healing abilities like rebirth or sleep, it also have a new transformation multiplier. Those functions doesn't work at all with old Limit Break, which anyway could be buggy at times and I'll probably remove it completely sometime in the future or change into something different.

There's also an DPI scale button in the lower left corner, if you use 125% dpi scale in windows, you can click it once and restart the trainer, otherwise ignore it's existence completely.

Sparking has way over 5k lines of code(stopped counting;c), advanced cheats are based on heavy scripting and detecting ingame stuff, soo bugs can surely happen, feel free to inform me on PM or in this thread with them with a way to reproduce the bug.
Should be rather safe for the game, most of the time safer than pnach cheats, at most something can fail to work, re-attaching the trainer or re-enabling the codes will probably help with that. Using most cheats, doesn't matter if it's by pnach or trainer, will break timings in replays(I mean those you record with the cheats on, even if you run it later with exactly same cheats, some things can happen by milisecond faster or later and that's enough to break the result), that's just how the game works and is not a bug of the trainer;].

Limit Break(both old and new one) cheats doesn't work in story mode by design, it's too awfully complicated for me to bother finding ways to check same things in there or even worser add countless of aob scans for it, it's against the idea of those cheats anyway:].

Most options have mouse-over hints, there's also general help in the trainer itself, soo it hope people who always have problems, will not have too many in here(who am I kidding?;]).

If you are playing the game on keyboard only you can also unpack the 7zipped file included inside to same folder as the trainer itself. It simply has a different default settings for the Limit Break option to include a cheat to always win beam struggles/clashes with cpu, true default Profiler settings created on the first run have that option off(you can modify it as you wish anyway later from the program itself).

If by any reason you still need my pnach files, they're here.

Cheers.

Edit ~ 2013-04-10
Some new features and bugfixes ~ Sparking!x3 now online;p. I'm lazy to update the picture through, it looks pretty much same anyway, just has new window hidden under a button to customize some stuff.
~ 2013-04-12
Added 3 hotkeys for both players(6 in total) that:
a) force CPU transformation(if requirements are meet) p1 - "1" key/p2 - "3" key
b) force CPU fusion(if requirements are meet) p1 - "2" key/p2 - "4" key
^ if more available result is random, also if character can cancel transformation and has no blast bars the key will cancel it instead of transforming;3, holding those keys when no requirements are meet, can result in random cpu retardness.
c) beam/melee clash - that can work for player as well, but requires at least one manual cycle then, basically add points to beam/melee clash like 4 times faster than very hard cpu. p1 Left Shift / p2 Right Shift
Keys can be changed or disabled in Sparking.hot file automatically created on first run, details in readme.

Don't request hotkeys;p, I'll probably not add more Sparking! is set and forget trainer, those options are just there to allow easy control over cpu fights mostly usefull for clip creation or just trolling the cpu. Found those after someone made me curious about modding AI, not really same thing, but I found those usefull;3.

Since most fun I have creating this comes from Limit Break cheat(at least the new one which works better;p) here's a short vid showing gameplay using this cheat, featuring transformation bonuses, strength levels with different aura colors and quite rapid hp decrease from depleted stamina.(It's much faster for P1 even through both players run out of it in the end, since the speed is also based on how much hp character has.;P)



DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
(This post was last modified: 05-12-2013 09:47 PM by miseru99.)
08-02-2012 01:03 PM
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Bositman Offline
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Post: #2
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
Nice, stickied Smile

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08-02-2012 01:08 PM
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miseru99 Offline
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Post: #3
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
Thanks^_^, that was fast.

DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
08-02-2012 01:18 PM
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Squall Leonhart Offline
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Post: #4
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
i approve of this project.

Certified by Squall.

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VBA-M
08-02-2012 01:50 PM
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recoder Offline
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Post: #5
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
Nice one Miseru99! Smile

   
(click on the image)

But The Program doesn't resize well on Medium DPI (Windows 7)

Have you hardcoded the positions? It never happened to any of my programs (which I made for Learning Purpose).What Language did you use. VB / C++.

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(This post was last modified: 08-02-2012 06:20 PM by recoder.)
08-02-2012 06:14 PM
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miseru99 Offline
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Post: #6
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
It's just cheat engine lua trainer(hard to miss the CE icon;3).

And yeah hardcoded the positions, this mess of an interface is soo packed, that I didn't even considered anything like auto size. And wasn't aware of the dpi change mess;]. Not sure now if I should redo that mess completely to use auto size or just add an option for 125 and 150% cases. Gonna check it in the weekend probably;3.

DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
08-02-2012 08:26 PM
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Squall Leonhart Offline
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Post: #7
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
if you use WTL for the interface, it should be dpi friendly automatically

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VBA-M
08-03-2012 02:19 AM
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miseru99 Offline
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Post: #8
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
Changes:
- added a button to fix interface at 125% DPI(and only as the other ones are just looking completely nasty;P), decided I'm not gonna bother much with interface untill I'll have more time for some mayor changes,
- fixed transformation hp decrease while using limit break cheat and changed it soo transformation now increases hp to the next lvl,
- put a bit more effort into the readme to make it more usefull.

DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
08-03-2012 11:50 PM
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miseru99 Offline
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Post: #9
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
Changes:
- New options for the Limit Break cheat - transformation bonuses, they can be either negative(but will never kill the character nor set his hp to 0) or positive(can break the 300k max hp limit without having fusion char with it, but it has some limitations), you can also set the duration, all done with sliders, if you would like to set them to 0, just click the corresponding label, in case you want to set all to 0's, you can just click the main Transformation Bonus label(text),
- changed also hidden bonus gained from 1m hp to work already from 500k and decreased blue energy importance to hp regen for some balancing,
- fixed whatever I could find to fix.

Edit: Not worth the bump, but a fix for the new feature:], couse I messed it at one or two cases. Finished testing for a while;3. If you find any bugs with the new feature let me know it got quite complicated and hard to test everything @_@;.

DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
(This post was last modified: 08-05-2012 10:33 PM by miseru99.)
08-05-2012 07:12 PM
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miseru99 Offline
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Post: #10
RE: Sparking - Budokai Tenkaichi 3 trainer/editor
Bugs fixed:
- with new settings when character dies next character could get a transformation bonus,
- transformation bonus time passed during pause,
- trainer was running when emulation was suspended without pause(only matters for regen cheats).
New features added:
- Timer control from a slider,
- New Widescreen - showing more, with render fix, no more camera correction activated, potentially "better"(not really much of a difference).

Edit: Added the new Widescreen to the pnach files as well, PAL version actually didn't need a full render fix, it seems to draw 2x bigger area than NTSC one by default lol talk about superiority of PAL system;P, well at least based on this game, which was made properly from the start to end making all those awfull ports just a sad excuse;].
And an "oops", forgot about changing the aob scan for new WS which is used in story mode, fixed that as well @_@;.

"Next day Update":
Turns out the same variable which is used for FX render area also is used to aim ultimates from far range at some angles, not always, but still it's a crap at long range fights, soo I added another checkbox to change between X/Y Widescreen modes, changed default to old one as it didn't had any bugs like that.

DBZ:BT2/3 hackfix showoff
Sparking - Budokai Tenkaichi 3(EU/US/JP) Trainer/Editor
---
ICO WS patcher
(This post was last modified: 08-09-2012 05:52 PM by miseru99.)
08-08-2012 12:01 AM
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