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Splinter Cell Bug
#1
First of all, Hello guys!
I'm new to this Forum and I already got a problem.
I installed PCSX v1.2.1 and it's running pretty good so far. I emulate Splinter Cell Double Agent because I wanted to play the PS2 since it's entirely different from the PC version.
The Singleplayer worked fine, but now I'm stuck in Coop Mode. There is a door that should open automatically, but it doesn't. That Door is the only way to continue the Level, so it's impossible to go another way.
I already tried Cheat Engine to find the Coordinates of the Player, but changing them doesn't do anything, I also tried to find the Attributes for the Door, but that's even harder, since it doesn't respond to anything i can't find it's values.
That problem seems to only occur with the emulated version. In the Walkthrough Videos of the Game, on a PS2, the door always opens properly.
So I don't know what else to do.
Did anyone here play that game thru PCSX?
The Door I'm talking about is a double door, in the First Coop Level after the Foundry, on the way to the Geothermal Plant
   

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#2
Do you use cheats or widescreen patches (I guess I already know the answer...)?
If so - try saving the game with the in-game save function (memcard). Then reboot the game and load the save from the memcard.
See if that works.

If not please show all settings as well as a full emulog after the problem occurred.
#3
I already tried enabling and disabling cheats and patches, didn't change anything.
The Log says GSdx: failed to compile external post-processing shader.
But don't think that a shader could cause that problem. I tried loading from the Memcard aswell as the Saveslots. That doesn't make a difference either.
Can the ROM 1, ROM 2 and EROM skipping be a possible issue?
Here's the whole LOG


Host Machine Init:
Operating System = Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
Physical RAM = 16326 MB
CPU name = Intel® Core™ i5-3570K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.391 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\Games\PS2 Emulator\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\Games\PS2 Emulator\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: D:\Games\PS2 Emulator\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: D:\Games\PS2 Emulator\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: D:\Games\PS2 Emulator\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: D:\Games\PS2 Emulator\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: D:\Games\PS2 Emulator\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 161ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce GTX 660 (9.18.13.4475)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 3: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 4: 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 5: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 6: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 7: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 8: 'SPDIF Out (Realtek HDA SPDIF Optical Out)' (Windows WDM-KS)
*** Device 9: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: D:\Games\PS2 Emulator\DOUBLE_AGENT.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1536736 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Dave\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Dave\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 29.96 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.56;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_213.56;1) Game CRC = 0xC0498D24, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.56;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
GSdx: failed to compile external post-processing shader.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.56;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.56;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
#4
Wait, I have the game. will test and report in few minutes time.

edit:oops sorry. Don't have a partner right now to test co-op mode. will do it bit later.
#5
(02-18-2015, 06:23 PM)dave1812 Wrote: The Log says GSdx: failed to compile external post-processing shader.
Probably not the problem.

(02-18-2015, 06:23 PM)dave1812 Wrote: Can the ROM 1, ROM 2 and EROM skipping be a possible issue?
No. Normally these are not required for emulation.
#6
It will be lot helpful if you can upload a savestate made using latest git build around that part of the game because from walkthrough I realized it's almost after the first three parts of the mission 1.

Also do read the walkthrough, may be you missed some part?
#7
I played it thru 3 times, and watched multiple walktrhoughs, there doesn't seem to be something I missed.
I extracted the Savegame with MyMC so you should be able to just import it.
It's right before you hack the PC and find the Blueprint, that should open the door


.rar   SCDA Savegame.rar (Size: 773,98 KB / Downloads: 60)
#8
Also, try loading your save from your memory card rather than loading from savestates and Check whether the problem persists.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
#9
tried importing your savegame on your Real PS2 Memcard, then get past this part using your PS2 ?
Just to make sure this is a pcsx2 problem.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#10
I don't have a real PS2 anymore otherwise i would have tried that
Maybe I will get a used one from ebay, PS2 should be pretty cheap these days




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