Srw OGs help
#1
I've been playing super robot wars OGs but I've been having some stuttering issues whenever the units attack eachother, usually right when the attacks are about to hit the game will stutter, and I'm not quite sure how to fix it.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(10-18-2023, 06:18 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]
ok. I hope I did this right.
[code]
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 22621), 64-bit
Physical RAM    =  65361 MB
CPU name        =  Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz
Vendor/Model    =  GenuineIntel (stepping 0D)
CPU speed        =  2.999 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from G:\emulators roms and isos\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 113ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: G:\emulators roms and isos\srw\srw ogs\Super Robot Taisen - Original Generations (English v1.2).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2206128 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 545.84
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
McdSlot 0 [File]: G:\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPS_257.33;1) Game CRC = 0xA2C12D28, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00200000 0008d1ec .........
Loaded, rom0:OSDSYS
start address 0x200008
gp address 00000000
# Loader 'rom0:OSDSYS':pc=00200008
loadmodule: fname rom0:CLEARSPU args 0 arg
clearspu: completed
loadmodule: id 25, ret 1
loadmodule: fname rom0:SIO2MAN args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname rom0:PADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 29, ret 0
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 30, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
read/write allocate memory 4000
open name rom0:OSOPEN flag 1 data 41278
open fd = 2
open name rom0:OSCLOCK flag 1 data 41278
open fd = 2
open name rom0:OSBROWS flag 1 data 41278
open fd = 2
open name mc1:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278
open fd = -11
open name mc0:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278
open fd = -4
open name rom0:OSFONTM flag 1 data 41278
open fd = 2
open name rom0:OSFONTS flag 1 data 41278
open fd = 2
open name rom0:MOPEN flag 1 data 41278
open fd = 2
open name rom0:MCLOCK flag 1 data 41278
open fd = 2
open name rom0:MBROWS flag 1 data 41278
open fd = 2
open name rom0:FONTM flag 1 data 41278
open fd = 2
open name rom0:FONTS flag 1 data 41278
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 1 data 41278
open fd = 2
Program name = cdrom0:¥SLPS_257.33;1
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00200000 0001afe4 ..
1 0021b000 0000f068 ..
Loaded, rom0:PS2LOGO
start address 0x200008
gp address 00000000
# LoadExec 'rom0:PS2LOGO':pc=00200008
init rpc
OSDSND
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
CD Init
CD Disk Ready
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.33;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_257.33;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_257.33;1
0 00100000 00482980 .........................................................................
Loaded, cdrom0:¥SLPS_257.33;1
start address 0x100008
gp address 00000000
# LoadExec 'cdrom0:¥SLPS_257.33;1':pc=00100008
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:A2C12D28
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥NGYCDVD.IRX;1 args 1 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IRX¥MODDELAY.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥NGYHSYN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥NGYSND.IRX;1 args 1 arg 
loadmodule: id 35, ret 0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
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#4
update to nightly
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
(10-19-2023, 07:38 AM)jesalvein Wrote: update to nightly

How do I do that?
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#6
(10-20-2023, 01:27 AM)sheepdoge Wrote: How do I do that?

Go to pcsx2.net then select "Latest Nightly"
After that just extract it to your PCSX2 folders or create a new one then copy all your memory card saves there
[Image: cGzK8nC.gif]
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#7
(10-20-2023, 02:17 AM)BloodRaynare Wrote: Go to pcsx2.net then select "Latest Nightly"
After that just extract it to your PCSX2 folders or create a new one then copy all your memory card saves there

Ok, did that. Still get the occasional stutter.
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#8
(10-20-2023, 02:17 AM)BloodRaynare Wrote: Go to pcsx2.net then select "Latest Nightly"
After that just extract it to your PCSX2 folders or create a new one then copy all your memory card saves there

So I switched to the nightly but I'm still having stuttering issues (I'd add the logs but I don't know where the logs are for the nightly version)
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#9
tools->enable file logging
then it'll be in pcsx2 root folder->logs
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#10
(10-25-2023, 06:04 AM)jesalvein Wrote: tools->enable file logging
then it'll be in pcsx2 root folder->logs

ok, so here's the most recent log
Code:
[    6.5234] Disc changed to Super Robot Taisen - Original Generations (English v1.2).iso.
[    6.5234]  Name: スーパーロボット大戦OG ORIGINAL GENERATIONS
[    6.5234]  Serial: SLPS-25733
[    6.5234]  Version: 1.04
[    6.5234]  CRC: A2C12D28
[    6.5235] Applying settings...
[    6.5540] Reopening memory cards...
[    6.5540] McdSlot 0 [File]: G:\emulators roms and isos\PCSX22\..\..\PCSX2\memcards\Mcd001.ps2
[    6.5545] McdSlot 1 [File]: G:\emulators roms and isos\PCSX22\..\..\PCSX2\memcards\Mcd002.ps2
[    6.5556] Opening GS...
[    6.5592] Adapter '(Default)' not found.
[    6.7303] Creating a 1313x779 windowed swap chain
[    6.7904] D3D12 Graphics Driver Info:
[    6.7906] D3D_FEATURE_LEVEL_11_0
[    6.7906] VID: 0x10DE PID: 0x1E81
[    6.7906] NVIDIA GeForce RTX 2080 SUPER
[    6.7906] Driver Version: 31.0.15.4584
[    6.7924] Opening SPU2...
[    6.7931] Initializing SndBuffer at sample rate of 48000...
[    6.8963] (Cubeb) Using normal 2 speaker stereo output.
[    6.9047] (Cubeb) Minimum latency: 10.00 ms (480 audio frames)
[    6.9451] Initializing Pad...
[    6.9451] Initializing SIO2...
[    6.9451] Initializing SIO0...
[    6.9451] Opening DEV9...
[    6.9478] Opening USB...
[    6.9478] Opening FW...
[    6.9478] EE/iR5900 Recompiler Reset
[    7.0937] VM subsystems initialized in 619.98 ms
[    7.0947] Processor count: 8 cores, 8 processors
[    7.0947] Cluster count: 1
[    7.0947] Ordered processor list: 0, 1, 2, 3, 4, 5, 6, 7
[    7.2568] found 0 symbols
[    7.2573] ELF Loading: cdrom0:\SLPS_257.33;1, Game CRC = A2C12D28, EntryPoint = 0x00100008
[    9.5451] ELF cdrom0:\SLPS_257.33;1 with entry point at 0x1048584 is executing.
[    9.5451] ELF changed, active CRC A2C12D28 (cdrom0:\SLPS_257.33;1)
[    9.5455] Applying core settings...
[    9.5457] Updating CPU configuration...
[    9.6438] EE/iR5900 Recompiler Reset
[  10.7019] (UpdateVSyncRate) Mode Changed to NTSC.
[  10.7021] (UpdateVSyncRate) Mode Changed to NTSC.
[  16.2533] OSD [LoadStateFromSlot]: Loading state from slot 1...
[  16.2969] MTVU speedhack is enabled, saved states may not be stable
[  16.3518] Loading SPU2
[  16.3587] Loading GS
[  16.3653] (UpdateVSyncRate) Mode Changed to NTSC.
[  16.3654] EE/iR5900 Recompiler Reset
[ 1681.9505] OSD [MemoryCardSave0]: Memory Card 'Mcd001.ps2' was saved to storage.
[ 1688.3040] (VMManager) Pausing...
[ 1689.6054] Add 1683 seconds play time to SLPS-25733 -> now 10210
[ 1689.8853] Releasing host memory for virtual systems...
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