07-04-2014, 02:02 AM
I realize this has been covered a few times, however, the most recent post on the subject was 2 years ago.
I am currently running PCSX2 1.2.1
System:
Windows 7 professional 64-bit
Intel Core i7 2.80 ghz
12.0 GB RAM
Radeon R9 270 Oc'd to GPU 1010 & memory to 5920
PCSX2 Emulation Settings:
EE/IOP:
EmotionEngine = Recompiler
IOP = Recompiler
EE/FPU = Chop / Zero (round)
= Normal (clamping mode)
VUs:
VU0 = MicroVU Recompiler
VU1 = MivroVU Recompiler
VU0 / VU1 advanced = Chop / Zero (round)
= Normal (clamping mode)
GS:
Nothing has been touched here
GS Window:
Widescreen mode
I've set custom window size to 1200 x 1200 but it doesn't work...
Speedhacks:
EE Cyclerate = 2
VU Cycle stealing = 2.5
Everything enabled except fast CDVD
Game Fixes:
VU Add Hack for Tri ace
Video Plugin settings:
Direct3d11 (hardware)
Auto interlacing
Scaling 5x (would like to go higher)
Texture filtering
Allow 8-bit textures
4 extra rendering threads.
The big issue is that I do get slow downs during combat occasionally, usually when characters drop special moves which involve lots of bright lights and whatnot. But I also get this very odd ghosting/double vision that occurs around the players, in some areas of the game it is absolutely terrible. I cant seem to fix it no matter what settings I play with.
The other main issue is during cutscenes, the game likes to change focus a lot, so it will switch from foreground to background, ect. When something is out of focus it is just simply messy, it doesn't look out of focus just like something is wrong.
Maybe I should be using hardware configuration?
What are the absolute best settings? I wanna push this game to the max.
I am currently running PCSX2 1.2.1
System:
Windows 7 professional 64-bit
Intel Core i7 2.80 ghz
12.0 GB RAM
Radeon R9 270 Oc'd to GPU 1010 & memory to 5920
PCSX2 Emulation Settings:
EE/IOP:
EmotionEngine = Recompiler
IOP = Recompiler
EE/FPU = Chop / Zero (round)
= Normal (clamping mode)
VUs:
VU0 = MicroVU Recompiler
VU1 = MivroVU Recompiler
VU0 / VU1 advanced = Chop / Zero (round)
= Normal (clamping mode)
GS:
Nothing has been touched here
GS Window:
Widescreen mode
I've set custom window size to 1200 x 1200 but it doesn't work...
Speedhacks:
EE Cyclerate = 2
VU Cycle stealing = 2.5
Everything enabled except fast CDVD
Game Fixes:
VU Add Hack for Tri ace
Video Plugin settings:
Direct3d11 (hardware)
Auto interlacing
Scaling 5x (would like to go higher)
Texture filtering
Allow 8-bit textures
4 extra rendering threads.
The big issue is that I do get slow downs during combat occasionally, usually when characters drop special moves which involve lots of bright lights and whatnot. But I also get this very odd ghosting/double vision that occurs around the players, in some areas of the game it is absolutely terrible. I cant seem to fix it no matter what settings I play with.
The other main issue is during cutscenes, the game likes to change focus a lot, so it will switch from foreground to background, ect. When something is out of focus it is just simply messy, it doesn't look out of focus just like something is wrong.
Maybe I should be using hardware configuration?
What are the absolute best settings? I wanna push this game to the max.