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Stolen [SLES 52882] (E)
#1
status=4;
version=1.3.1;
console=PS2;
crc=BBAE448F;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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#2
1)Game title-Stolen
2)ELF nameWackoLES 52882
3)Game CRC=BBAE448F
Compatibility report:

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:

BugsWackotiil with lot of glitches and bugs,software mode not fixe and its problematic.

Status

In Game
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#3
1)Game title-Stolen
2)ELF nameWackoLES 52882
3)Game CRC=BBAE448F
Compatibility report:

PC Specs:

CPU: I5 3330
GPU: XFX Radeon HD 7970

Build Description: PCSX2 v1.3.1-58-g5ed3f5f Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:

Bugs:Game runs extremely slow from menu onwards.,Stiil with lot of glitches and bugs,software mode not fixe and its problematic.
Unchanged,no progress.

Status

In Game
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#4
1)Game title: Stolen
2)ELF name: SLES_528.82
3)Game CRC: 0xBBAE448F
4)Compatibility report:

PC Specs:

CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650

Build Description: PCSX2 1.3.1 (git 20150804201044) (August 4 2015)
Plugins:
GS: GSdx 20150804201044 (SSE41)
PAD: LilyPad 20150804201044 0.11.0
SPU2: SPU2-X 20150804201044 2.0.0
CDVD: cdvdGigaherz 20150804201044 0.9.0
USB/FW/DEV9: All Null Driver

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU, EE Cyclerate: 1, VU Cycle Stealing: 2

Gamefixes Used:
Nothing

Amount of testing done (little/medium/much/completed-game):
Little

Comments:
Game was tested using the 4GB patch.

Both HW and SW suffers from massive slowdown from the menu onwards, this due of the graphic engine of the game and its lighting/shadow renditions, heavy on the PS2 itself too. In SW mode, everything is white and the upper corner flashes (depending on what's on screen), console floods with: GSdx: out-of-memory, texturing temporarily disabled. HW mode is slow too, but it is possible to get a somewhat "playable" experience by setting "skipdraw = 2": this won't entirely fix the graphic issue, since there are still bad artifacts left in the screen and no real time shadowing at all, but atleast you can play the game at decent speeds. Loading screen going ingame shows some corruptions. Dialogues/musics can occasionaly glitch and repeat parts of them overlapping themselves. Status will stay "Ingame".

Status
Ingame

                                           
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#5
Try the GSdx build attached here

https://github.com/PCSX2/pcsx2/commit/90...677b8fd821
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#6
1)Game title: Stolen
2)ELF name: SLES_528.82
3)Game CRC: 0xBBAE448F
4)Compatibility report:

PC Specs:

CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650

Build Description: PCSX2 1.3.1 (git 20150804201044) (August 4 2015)
Plugins:
GS: GSdx 0 (SS2) [tryharder] (very important)
PAD: LilyPad 20150804201044 0.11.0
SPU2: SPU2-X 20150804201044 2.0.0
CDVD: cdvdGigaherz 20150804201044 0.9.0
USB/FW/DEV9: All Null Driver

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU, EE Cyclerate: 2, VU Cycle Stealing: 2

Gamefixes Used:
Nothing

Amount of testing done (little/medium/much/completed-game):
Little

Comments:
Game was tested using the 4GB patch.

Ok, I've tested this new GSdx (GSdx 0 SS2 [tryharder]) using the same settings as above and the graphic shows up perfectly in SW mode, but the game is still very slow and I can't go above 30 fps not even with intensive speedhacks and a flood of "GSdx: out-of-memory, purge old texture of the cache" in the log. Barely playable I can say... if PCSX2 wouldn't completely freeze in a certain fixed spot (no hacks have effect) and had to be killed using Task Manager (last pic).

               
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