(06-15-2010, 12:42 AM)noia Wrote: Oh ok , then it`s all good. Some people claimed to run it flawlessly , i found it a bit hard to be true. It`s odd that the GS wont get "loaded" as the bug occurs. But anyways, thanks for the explanation, Rama. I guess I will wait for further releases for playing this one.
hi,
i just played this game..
my specs are :
Vaio E
i5-520 @2.4-2.9Ghz
4 GB Ram
Win 7 HP (64 bit)
ATI Radeon HD 5650 1 GB
as rama said, it playable with SW only. I use PCSX 0.97 beta r3113.
GSdx SSE2 0.1.16 with DirectX10 Software, SW Rend threads : 4, no Edge AA, frame skipping on (shift + F4) the result is : game run at 50 - 59 fps while in fighting goes 40 - 45 fps. Oh well...
Then I try speed hacks, EE Cycle Rate 3 (hahah), VU Cycle Stealing 2 (another hahah), Enable INTC, Enable Wait Loop, mVU Flag Hack. and the result is : game run at 61 - 65 fps but the graphic slips... while in fighting goes 45 - 47 fps. Oh well....
But still, I'm happy this game is playable (at least for now) since i really2 love Tales series.. Will try to play with those speed hack settings turned on. I'll report if something happens (hangs, crash, overheat, Vaio melt.. hahahah)
FYI, Tales of the Abyss works flawless with DirectX 10/11 Hardware! yay!