I know these patches are just hacks and it's not official support, but I'm running the hacked version to get rid of ghosting.
But I remember trying this out a few years ago and don't remember it, is my memory wrong and this is just how forced Widescreen is for it? Squashed characters, I mean I saw this video earlier and it looked fine, but that was in Battle...:
https://www.youtube.com/watch?v=JEhJinzTCNg
To get rid of the missing 1px on the side, I also zoomed in to 103% like someone recommended in the custom GDSx build thread. Widescreen patch is enabled, the bios for PCSX2 have it set to 16:9 as well.
Just have the ToA hack on, 5x Native res, no speed hacks besides Multi-core.
Thanks for any help, ToZ got me interested in playing the best Tales game again, but I am just testing the waters really. The above video looks sexy and has none of the 1px off-set issues of the custom GDSX build and still looks good. Hmm.
I looked into it more, at the video and it says Skipdraw 1 fixes the ghosting issue now? I'll try that in abit...so there's no longer a need for the custom GDSX? - Hmm, nope, It ested that, Skidraw 1 or 2, still has the ghosting / dark issue, but it's fixed with the custom GDSX. However, turning Skipdraw to 0, in the latest 1.31 builds of PCSX2, the dark issue is gone. There's also no ghosting.
So it seems the ghosting isn't a problem at ALL in the latest builds, no hardware hacks needed for it? Hmm. Oddly enough though, it is blurrier / less detailed than the custom GDSX - I can't select AF with this one. But disabling / enabling 8-bit textures and AF Doesn't seem to have much change on the game...
Now that you can hot swap plugins while playing, I switched between the two. The TOA Specific GDSX is definitely much more detailed. That must be the ghosting, no? But basically it looks to me like a blur filter has been removed. Hmm... enabling Half-Pixel Offset in a non ToA specific GDSX also gains the same non bluriness and I see no downsides. Virtually identical with Half-Pixel Off-set, so is there any reason to use the custom GDSX build anymore?
But I remember trying this out a few years ago and don't remember it, is my memory wrong and this is just how forced Widescreen is for it? Squashed characters, I mean I saw this video earlier and it looked fine, but that was in Battle...:
https://www.youtube.com/watch?v=JEhJinzTCNg
To get rid of the missing 1px on the side, I also zoomed in to 103% like someone recommended in the custom GDSx build thread. Widescreen patch is enabled, the bios for PCSX2 have it set to 16:9 as well.
Just have the ToA hack on, 5x Native res, no speed hacks besides Multi-core.
Thanks for any help, ToZ got me interested in playing the best Tales game again, but I am just testing the waters really. The above video looks sexy and has none of the 1px off-set issues of the custom GDSX build and still looks good. Hmm.
I looked into it more, at the video and it says Skipdraw 1 fixes the ghosting issue now? I'll try that in abit...so there's no longer a need for the custom GDSX? - Hmm, nope, It ested that, Skidraw 1 or 2, still has the ghosting / dark issue, but it's fixed with the custom GDSX. However, turning Skipdraw to 0, in the latest 1.31 builds of PCSX2, the dark issue is gone. There's also no ghosting.
So it seems the ghosting isn't a problem at ALL in the latest builds, no hardware hacks needed for it? Hmm. Oddly enough though, it is blurrier / less detailed than the custom GDSX - I can't select AF with this one. But disabling / enabling 8-bit textures and AF Doesn't seem to have much change on the game...
Now that you can hot swap plugins while playing, I switched between the two. The TOA Specific GDSX is definitely much more detailed. That must be the ghosting, no? But basically it looks to me like a blur filter has been removed. Hmm... enabling Half-Pixel Offset in a non ToA specific GDSX also gains the same non bluriness and I see no downsides. Virtually identical with Half-Pixel Off-set, so is there any reason to use the custom GDSX build anymore?
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