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Tekken 5? Is it possible?
#1
Hi, newbie here Smile

has anyone got tekken V running on a mac on playable fps and wouldn't mind sharing his config? I would be so much greatfull!
Thanks in advance
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#2
pc specs?
Main Hub:i5-4670(3.4Ghz Factory Clocked),ATi Radeon HD7770(GDDR5+128-bit+1GB),Win 10 SL(x64),ASUS H8M-E,8GB DDR3 RAM
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#3
sorry.

MBP '13 mid 2009
2,26 GHz Intel Core 2 Duo
4 GB 1067 MHz DDR3
NVIDIA GeForce 9400M 256 MB
Mac OS X Lion 10.7.3 (11D50b)
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#4
that's a demanding game, and both your CPU & GPU are weak to play it smoothly.

Better keep playing it on your PS2 until you can afford a completely new rig.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
OK so now I'm trying to get Tekken 4 working, but every time I choose an opponent and the fight is supposed to start game crashes, giving only this in console:
Code:
Offset 0x2900008 invalid. Legit SIGSEGV. Aborting.-bash: Offset: command not found

Any ideas how to fix it?

And here is the complete log:
Code:
mymac:pcsx2 Jerzy$ sudo ./pcsx2
    F1 - save state
    (Shift +) F2 - cycle states
    F3 - load state
PCSX2 beta (r2620254) - compiled on Jan 27 2011
Savestate version: 8b410001
EE pc offset: 0x2a8, IOP pc offset: 0x208
x86Init:
Features:
Loading plugins...
    Loading GS...
    Loading PAD1...
    Loading PAD2...
    Loading SPU2...
    Loading CDVD...
    Loading DEV9...
    Loading USB...
    Loading FW...
Plugins loaded successfully.
Resetting...
Ready
Initializing plugins...
ZZogl-PG: Calling GSinit.
ZZogl-PG: GSinit finished.
Plugins initialized successfully.
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1317552 sectors)
Bios Version 1.60
Bios Warning > rom1 not found.
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
Opening Plugins...
Notice: GS Plugin does not implement GSsetFrameLimit.
MTGS > Thread Started, Opening GS Plugin...
ZZogl-PG: Calling GSopen.
ZZogl-PG: Creating ZZOgl window.
ZZogl-PG:  Got Doublebuffered Visual!
ZZogl-PG:  glX-Version 1.4
Xlib:  extension "XFree86-VidModeExtension" missing on display "/tmp/launch-srXbav/org.macosforge.xquartz:0".
ZZogl-PG:  Depth 24
ZZogl-PG:  You have Direct Rendering!
ZZogl-PG:  Using multitexturing.
ZZogl-PG:  Maximum texture size is 8192 for Tex_2d and 8192 for Tex_NV.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
ZZogl-PG: Initialization successful.
Plugins opened successfully.
loadElfCRC: cdrom0:\SLUS_203.28;1
loadElfFile: 1956544 bytes
loadElfFile: cdrom0:\SLUS_203.28;1; CRC = 833FE0A4
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: Current game CRC is 833fe0a4.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
iR3000A Resetting recompiler memory and structures
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLUS_203.28;1
Loading from a CD rom or CD image
loadElfFile: 1956544
addr 15508 "rom0:OSDSYS" -> "cdrom0:\SLUS_203.28;1"
addr 15c70 "rom0:OSDSYS" -> "cdrom0:\SLUS_203.28;1"
addr 216d8 "rom0:OSDSYS" -> "cdrom0:\SLUS_203.28;1"
addr 90a80 "rom0:OSDSYS" -> "cdrom0:\SLUS_203.28;1"
loadElfFile: cdrom0:\SLUS_203.28;1; CRC = 833FE0A4
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
Opening Plugins...
Plugins opened successfully.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: Current game CRC is 833fe0a4.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
Offset 0x2900008 invalid. Legit SIGSEGV. Aborting.
mymac:pcsx2 Jerzy$ Offset 0x2900008 invalid. Legit SIGSEGV. Aborting.-bash: Offset: command not found
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#6
the same answer,sorry
Not strong enough
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#7
I'm not sure this game is compatible with the current mac port.
@sandra : his pc may not be strong enough, this is not what is causing the crash.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#8
Probably..

here is one more line from the crash log
Code:
Offset 0x2900008 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 25534 Segmentation fault: 11  ./pcsx2

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#9
Yeah pretty sure that type of error means that the mac version isn't compatible w/ that game.

Solution: bootcamp your mac and get the windows pcsx2, although you might still have performance issues.
13" MacBook Pro (March 2011)
Display: 1280x800
CPU: Intel Core i5 2.3 GHz w/ 2.9 GHz Turbo Boost
Memory: 4 GB 1333 MHz DDR3
Graphics: Intel HD Graphics 3000 384 MB
Software: Mac OS X Lion 10.7.3

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